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When looking in a single direction, Minecraft seems to only render chunks that are within my field of view. For example, if I look north for a while, wait until the chunks have stopped popping in, then look south, all of the chunks behind me haven't been loaded for rendering yet.
With vanilla view distances, this is not really a problem, since it only takes a few seconds to load anyway, but using Bobby with high view distance (say >64 chunks), it can take quite a long time to initially render all chunks. Not only that, but I have to manually look in several directions for all the chunks to eventually pop in.
I think it would be very useful if Bobby could force chunks outside of the field of view to be loaded for rendering, which would make it possible to simply stand still for a while until all chunks within view distance would become loaded.
The text was updated successfully, but these errors were encountered:
When looking in a single direction, Minecraft seems to only render chunks that are within my field of view. For example, if I look north for a while, wait until the chunks have stopped popping in, then look south, all of the chunks behind me haven't been loaded for rendering yet.
With vanilla view distances, this is not really a problem, since it only takes a few seconds to load anyway, but using Bobby with high view distance (say >64 chunks), it can take quite a long time to initially render all chunks. Not only that, but I have to manually look in several directions for all the chunks to eventually pop in.
I think it would be very useful if Bobby could force chunks outside of the field of view to be loaded for rendering, which would make it possible to simply stand still for a while until all chunks within view distance would become loaded.
The text was updated successfully, but these errors were encountered: