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BRDF Materials

Wumpf edited this page Oct 27, 2014 · 6 revisions

Per-Triangle

Key problem: Whatever BRDF we have, we need to sample it (generate random rays with probability given by BRDF).

Brute Force method: Generate random rays (uniform), calculate BRDF to attenuate color. -> Bad convergence to expect.

Opposed to: Importance Sampling. Sample either with exact probability or with almost correct probability and weight difference. There is an analytical solution for phong! According to multiple other sources, there are no analytical solutions to other BRDFs. However, this isn't necessarily the best method.. (may resemble paths that are important to not very well)

Resources on the topic:

General BRDF Notes

Talk Slides of a good experimantal comparision of basic BRDFs.

Hierarchical BRDF

TODO

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