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What do I have to pay attention to with the source file used?
Neither glTF version 1.0 nor 2.0 models from the glTF github page or even self-exported files from blender are working.
For version 1.0 a message is prompted that it is not supported:
[Warning] [Qt][default][2] :0 :: Unsupported version of glTF "1.0"
For version 2.0 a whole bunch of these error messages appear:
[Warning] [Qt][default][2] :0 :: QIODevice::read (QFile, ":\meshes\_very long cryptic path_\...KAGAAYgAIAGEAYwAGAGIAZAAEAGMAZQACAGQARgBAAGUA"): device not open
[Warning] [Qt][Qt3D.Renderer.Jobs][2] :0 :: Unknown buffer 0 when processing buffer view
[Warning] [Qt][Qt3D.Renderer.Jobs][2] :0 :: Unknown buffer 0 when processing buffer view
[Warning] [Qt][Qt3D.Renderer.Jobs][2] :0 :: Unknown buffer 0 when processing buffer view
...
I am orientating on your animated-skinned-mesh example to load a rigged glTF file via the qml SkeletonLoader in Qt 5.15.
What do I have to pay attention to with the source file used?
Neither glTF version 1.0 nor 2.0 models from the glTF github page or even self-exported files from blender are working.
For version 1.0 a message is prompted that it is not supported:
For version 2.0 a whole bunch of these error messages appear:
Loading the same models via qml Mesh or SceneLoader is also not working.
Any advice what is going wrong?
I also cannot find any glTF files in your examples. Would it possible to add one where you know it is working?
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