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tiles.tscn
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tiles.tscn
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[gd_scene load_steps=3 format=2]
[ext_resource path="res://platformer_tiles.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 32, 32 )
[node name="Tiles" type="Node2D"]
[node name="Sprite" type="Sprite" parent="." index="0"]
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 0, 0, 64, 64 )
_sections_unfolded = [ "Region" ]
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite" index="0"]
input_pickable = false
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite/StaticBody2D" index="0"]
shape = SubResource( 1 )
[node name="Sprite2" type="Sprite" parent="." index="1"]
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 0, 64, 64, 64 )
_sections_unfolded = [ "Region" ]
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite2" index="0"]
input_pickable = false
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite2/StaticBody2D" index="0"]
shape = SubResource( 1 )