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overlay.js
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import {
ACESFilmicToneMapping,
Box3,
BoxGeometry,
Color,
CylinderGeometry,
EquirectangularReflectionMapping,
Mesh,
MeshBasicMaterial,
MeshStandardMaterial,
PerspectiveCamera,
Scene,
WebGLRenderer,
} from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { WebGLPathTracer } from '../src/index.js';
import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader.js';
import { GUI } from 'three/examples/jsm/libs/lil-gui.module.min.js';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
import { MeshoptDecoder } from 'three/examples/jsm/libs/meshopt_decoder.module.js';
import { ParallelMeshBVHWorker } from 'three-mesh-bvh/src/workers/ParallelMeshBVHWorker.js';
import { getScaledSettings } from './utils/getScaledSettings.js';
import { LoaderElement } from './utils/LoaderElement.js';
const ENV_URL = 'https://raw.githubusercontent.com/mrdoob/three.js/dev/examples/textures/equirectangular/royal_esplanade_1k.hdr';
const MODEL_URL = 'https://raw.githubusercontent.com/gkjohnson/3d-demo-data/main/models/sd-macross-city-standoff-diorama/scene.glb';
const CREDITS = 'Model by tipatat on Sketchfab';
let pathTracer, renderer, controls, scene, camera;
let overlayScene, floatingObjects;
let loader;
const params = {
// path tracer settings
bounces: 5,
renderScale: 1 / window.devicePixelRatio,
filterGlossyFactor: 0.5,
tiles: 1,
multipleImportanceSampling: true,
enabled: true,
...getScaledSettings(),
};
init();
async function init() {
loader = new LoaderElement();
loader.attach( document.body );
// renderer
renderer = new WebGLRenderer( { antialias: true } );
renderer.toneMapping = ACESFilmicToneMapping;
document.body.appendChild( renderer.domElement );
// path tracer
pathTracer = new WebGLPathTracer( renderer );
pathTracer.tiles.set( params.tiles, params.tiles );
pathTracer.setBVHWorker( new ParallelMeshBVHWorker() );
// camera
camera = new PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.025, 500 );
camera.position.set( 2.996, 3.795, 0.697 );
// controls
controls = new OrbitControls( camera, renderer.domElement );
controls.target.set( 0.311, 1.13, 0.489 );
controls.addEventListener( 'change', () => pathTracer.updateCamera() );
controls.update();
// init scene
scene = new Scene();
// init overlayScene
overlayScene = new Scene();
// load the assets
const [ envTexture, gltf ] = await Promise.all( [
new RGBELoader().loadAsync( ENV_URL ),
new GLTFLoader().setMeshoptDecoder( MeshoptDecoder ).loadAsync( MODEL_URL )
] );
// update the env map
envTexture.mapping = EquirectangularReflectionMapping;
scene.background = envTexture;
scene.environment = envTexture;
// position the model
const box = new Box3();
gltf.scene.traverse( c => {
if ( c.material ) c.material.map = null;
} );
gltf.scene.updateMatrixWorld( true );
box.setFromObject( gltf.scene );
gltf.scene.position.y -= box.min.y;
scene.add( gltf.scene );
// set the floor
const floorGeom = new CylinderGeometry( 3.5, 3.5, 0.05, 60 );
const floorMat = new MeshStandardMaterial( { color: new Color( 0x999999 ), metalness: 0.2, roughness: 0.02 } );
const floor = new Mesh( floorGeom, floorMat );
floor.position.y = - 0.025;
scene.add( floor );
// set floating Objects
floatingObjects = [];
const sampleMesh = new Mesh( new CylinderGeometry( 0.5, 0.5, 0.5, 32 ), new MeshBasicMaterial( { color: 0xff0000 } ) );
const sampleMesh2 = new Mesh( new BoxGeometry( 0.3, 0.3, 0.3 ), new MeshBasicMaterial( { color: 0x00ff00 } ) );
sampleMesh.position.set( - 1, 0, 1 );
sampleMesh2.position.set( 1, 0, - 1 );
floatingObjects.push( sampleMesh, sampleMesh2 );
overlayScene.add( sampleMesh, sampleMesh2 );
// initialize scene
await pathTracer.setSceneAsync( scene, camera, {
onProgress: v => {
loader.setPercentage( v );
}
} );
loader.setCredits( CREDITS );
// gui
const gui = new GUI();
const ptFolder = gui.addFolder( 'Path Tracer' );
ptFolder.add( params, 'tiles', 1, 4, 1 ).onChange( value => {
pathTracer.tiles.set( value, value );
} );
ptFolder.add( params, 'filterGlossyFactor', 0, 1 ).onChange( onParamsChange );
ptFolder.add( params, 'bounces', 1, 15, 1 ).onChange( onParamsChange );
ptFolder.add( params, 'renderScale', 0.1, 1 ).onChange( onParamsChange );
ptFolder.add( params, 'multipleImportanceSampling' ).onChange( onParamsChange );
ptFolder.close();
onParamsChange();
onResize();
window.addEventListener( 'resize', onResize );
animate();
}
function onParamsChange() {
pathTracer.filterGlossyFactor = params.filterGlossyFactor;
pathTracer.bounces = params.bounces;
pathTracer.renderScale = params.renderScale;
pathTracer.multipleImportanceSampling = params.multipleImportanceSampling;
}
function onResize() {
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
pathTracer.updateCamera();
}
// it's a dummy material for rendering depth only
const depthMaterial = new MeshBasicMaterial( { colorWrite: false } );
function updateFloatingObjects() {
for ( let i = 0; i < floatingObjects.length; i ++ ) {
const obj = floatingObjects[ i ];
// controlled y value by sin value
obj.position.y = Math.sin( Date.now() * 0.001 + i );
}
}
function animate() {
requestAnimationFrame( animate );
updateFloatingObjects();
pathTracer.renderSample();
const originAutoClear = renderer.autoClear;
renderer.autoClear = false;
scene.overrideMaterial = depthMaterial;
renderer.clearDepth();
// render depth of the scene
renderer.render( scene, camera );
scene.overrideMaterial = null;
// render real time floating objects
renderer.render( overlayScene, camera );
renderer.autoClear = originAutoClear;
loader.setSamples( pathTracer.samples, pathTracer.isCompiling );
}