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Port the Mod to Forge #11

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Talbe1 opened this issue Dec 13, 2022 · 13 comments
Open

Port the Mod to Forge #11

Talbe1 opened this issue Dec 13, 2022 · 13 comments
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enhancement New feature or request

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@Talbe1
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Talbe1 commented Dec 13, 2022

I have used your FastQuit mod on Fabric for a while, and it's absolutely fantastic!

The only thing that I wish to have is a Forge version of this mod. In my opinion, this mod will be very helpful for the Forge users out there. Especially those who play with demanding modpacks (like me).

For demonstration of how helpful it might be, I play Minecraft Forge with a modpack named Vault Hunters, and it takes the game
half a minute or more to get back to the title screen, after quitting a world.

If there's more demand for such port, will you consider it?

@KingContaria
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First of all, thank you very much! :)

Personally i've never used nor worked with Forge but i assume there's a first for everything so I wouldn't rule out the possibility that i want to try it in the future.
If demand for a port increases i could see myself making one, it isnt really a priority for me tho, the main version will always be on fabric.

If another modder reads this and doesn't want to wait for me to get around to it you're also more than welcome to make a port yourself and maybe make a pullrequest or smth idk

Yea so tl;dr i might do it in the future, not a priority tho :)

@Talbe1
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Talbe1 commented Dec 13, 2022

I can totally understand you! Making mods is not easy!

I am an early programmer, I learn C# for console apps, and Java for Android apps in high school.
So I have some knowledge as for what it's like to be a programmer like you ;)
And prioritizing things is incredibley important.

@Talbe1 Talbe1 closed this as completed Dec 15, 2022
@KingContaria
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Huh, why was this issue closed?

@Talbe1
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Talbe1 commented Dec 16, 2022

I felt like there wasn't much more to discuss about it. I will reopen it if you wish. Sorry about that.

Also I'm still rather new to Github, I created my account about a month or two ago mainly to report bugs of mods.

@KingContaria
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No worries, i'm gonna reopen the issue so people who are also interested in a Forge version can comment on the issue rather than making a new one. :)

@KingContaria KingContaria reopened this Dec 16, 2022
@KingContaria KingContaria added the enhancement New feature or request label Dec 26, 2022
@StockiesLad
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U can probably contact the guy who ported Fastload, to port FastQuit.

@Talbe1
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Talbe1 commented Jan 8, 2023

I could contact him (the developer who ports Fastload to Forge), but I'm not sure if I should.

My problem is that I already contacted him once on Discord and asked if he could create a newer Forge port of Fastload, which he did.

I'm sorry, but I think that if I contact him again, I will be asking too much for.

@KingContaria
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i asked in forges discord the other day and am actually planning to do it myself now since it shouldnt be too complicated
since i dont use fabric api except for translations and instead mostly rely on mixins
it would probably just be a matter of setting up architectury and finding an alternative to modmenu for forge

@Talbe1
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Talbe1 commented Jan 8, 2023

About the Modmenu alternative for Forge, there's a rather decent option named Catalogue (which is made for Fabric too).
It functions similarily to the Modmenu mod, although it's not perfect.

I found out while playing on Forge with a modpack (which has the Create mod, Create features its own variation of the Modmenu), that you can't access the config of all mods from both options (the Create mod browsing menu and Catalogue).

Sometimes the Create mod shows the option to configure a certain mod, while Catalogue doesn't show it for the same mod, and vice versa.

@KingContaria
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alright i will look into catalogue, thanks!
does create also have an api to link my config?

@Talbe1
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Talbe1 commented Jan 8, 2023

I do not know.

@MattyOfficial
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Hi, was the port canceled? and if it isn't, you should port it to NeoForge instead, as most forge mods are switching to that.

@Karpatok9089
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Neoforge ports should be made for 1.20.4+ instead, as many mods which only work on forge uses 1.20.1, and neoforge is more relevant on newer versions.

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