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Copy pathFicus02_s2_prop.bp
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Ficus02_s2_prop.bp
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PropBlueprint {
Audio = {
BurnLoop = Sound {
Bank = 'AmbientTest',
Cue = 'Gen_Fire_Loop',
LodCutoff = 'UnitMove_LodCutoff',
},
BurnStart = Sound {
Bank = 'AmbientTest',
Cue = 'Gen_Fire_Start',
LodCutoff = 'UnitMove_LodCutoff',
},
TreeFall = Sound {
Bank = 'AmbientTest',
Cue = 'Gen_Tree_Crush',
LodCutoff = 'UnitMove_LodCutoff',
},
},
Categories = {
'RECLAIMABLE',
},
CollisionOffsetX = 0,
CollisionOffsetY = 0,
CollisionOffsetZ = 0,
Defense = {
Health = 50,
MaxHealth = 50,
},
Display = {
Mesh = {
IconFadeInZoom = 4,
LODs = {
{
AlbedoName = 'Ficus02_s1_albedo.dds',
LODCutoff = 30,
NormalsName = 'Ficus01_s1_normalsTS.dds',
ShaderName = 'UndulatingNormalMappedAlpha',
},
{
AlbedoName = 'Ficus02_s1_albedo.dds',
LODCutoff = 200,
NormalsName = 'Ficus01_s1_normalsTS.dds',
ShaderName = 'NormalMappedAlpha',
},
{
AlbedoName = 'Ficus02_s1_LOD2_albedo.dds',
LODCutoff = 750,
ShaderName = 'VertexNormal',
},
},
},
UniformScale = 0.07,
},
Economy = {
ReclaimEnergyMax = 4.7,
ReclaimMassMax = 0.6,
ReclaimTime = 5,
},
Interface = {
HelpText = 'Medium Tree',
},
Physics = {
BlockPath = false,
},
ScriptClass = 'Tree',
ScriptModule = '/lua/proptree.lua',
SizeX = 0.1,
SizeY = 1,
SizeZ = 0.1,
}