Here are quick steps to get our build-in Blocks environment up and running:
- Make sure you have built the AirSim, have setup your Pixhawk and connected to USB port.
- Navigate to folder
AirSim/Unreal/Environments/Blocks
. - Run
update_from_git.bat
. This will copy all compiled binaries to Unreal plugin folder. - Right click on
Blocks.uproject
and clickGenerate Visual Studio Project files
. - Double click on generated .sln file to open in Visual Studio 2015 Update 3.
- Make sure
Blocks
project is the startup project and press F5 to run. - You might get some errors/warnings like "_BuitData" file is missing which you can ignore. Press the Play button in Unreal Editor and you will see something like below.