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testchar.dnd4e
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testchar.dnd4e
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<D20Character game-system="D&D4E" Version="0.07a" legality="rules-legal" >
<!--
Dungeons and Dragons Insider: Character Builder character save file
-->
<!--
This section provides computed data for applications
without access to the rules engine and rules data.
-->
<CharacterSheet>
<Details>
<name> Ander Didier </name>
<Level> 30 </Level>
<Player> </Player>
<Height> 4'0" </Height>
<Weight> 80 </Weight>
<Gender> </Gender>
<Age> 24 </Age>
<Alignment> </Alignment>
<Company> </Company>
<Portrait> </Portrait>
<Experience> 1000000 </Experience>
<CarriedMoney> 100 gp </CarriedMoney>
<StoredMoney> 0 gp </StoredMoney>
<Traits> </Traits>
<Appearance> </Appearance>
<Companions> </Companions>
<Notes> </Notes>
</Details>
<!--
Base ability scores (see stats of same name for final adjusted score)
-->
<AbilityScores legality="rules-legal" >
<Strength score="8" />
<Constitution score="14" />
<Dexterity score="14" />
<Intelligence score="10" />
<Wisdom score="13" />
<Charisma score="16" />
</AbilityScores>
<!--
Final computed stat values - the various numbers
on the character sheet are here along with behind the scenes
values to build them.
-->
<StatBlock>
<Stat value="10" >
<alias name="Strength" />
<alias name="str" />
<statadd value="8" />
<statadd Level="11" value="1" charelem="273be4c0" />
<statadd Level="21" value="1" charelem="273c19f8" />
</Stat>
<Stat value="16" >
<alias name="Constitution" />
<alias name="con" />
<statadd value="14" />
<statadd Level="11" value="1" charelem="273be4c0" />
<statadd Level="21" value="1" charelem="273c19f8" />
</Stat>
<Stat value="24" >
<alias name="Dexterity" />
<alias name="dex" />
<statadd value="14" />
<statadd Level="1" value="2" charelem="273b0980" />
<statadd Level="4" value="1" charelem="273ba850" />
<statadd Level="8" value="1" charelem="273bad18" />
<statadd Level="11" value="1" charelem="273be4c0" />
<statadd Level="14" value="1" charelem="273bfd90" />
<statadd Level="18" value="1" charelem="273c1020" />
<statadd Level="21" value="1" charelem="273c19f8" />
<statadd Level="24" value="1" charelem="273c2bc8" />
<statadd Level="28" value="1" charelem="273c3e58" />
</Stat>
<Stat value="12" >
<alias name="Intelligence" />
<alias name="int" />
<statadd value="10" />
<statadd Level="11" value="1" charelem="273be4c0" />
<statadd Level="21" value="1" charelem="273c19f8" />
</Stat>
<Stat value="15" >
<alias name="Wisdom" />
<alias name="wis" />
<statadd value="13" />
<statadd Level="11" value="1" charelem="273be4c0" />
<statadd Level="21" value="1" charelem="273c19f8" />
</Stat>
<Stat value="26" >
<alias name="Charisma" />
<alias name="cha" />
<statadd value="16" />
<statadd Level="1" value="2" charelem="273bd438" />
<statadd Level="4" value="1" charelem="273ba7f0" />
<statadd Level="8" value="1" charelem="273bacb8" />
<statadd Level="11" value="1" charelem="273be4c0" />
<statadd Level="14" value="1" charelem="273bfd30" />
<statadd Level="18" value="1" charelem="273c0fc0" />
<statadd Level="21" value="1" charelem="273c19f8" />
<statadd Level="24" value="1" charelem="273c2b68" />
<statadd Level="28" value="1" charelem="273c3b08" />
</Stat>
<Stat value="0" >
<alias name="Strength modifier" />
<statadd Level="1" value="1" statlink="Strength" abilmod="true" charelem="2729acd0" />
</Stat>
<Stat value="7" >
<alias name="Dexterity modifier" />
<statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="2729acd0" />
</Stat>
<Stat value="3" >
<alias name="Constitution modifier" />
<statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="2729acd0" />
</Stat>
<Stat value="1" >
<alias name="Intelligence modifier" />
<statadd Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="2729acd0" />
</Stat>
<Stat value="2" >
<alias name="Wisdom modifier" />
<statadd Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="2729acd0" />
</Stat>
<Stat value="8" >
<alias name="Charisma modifier" />
<statadd Level="1" value="1" statlink="Charisma" abilmod="true" charelem="2729acd0" />
</Stat>
<Stat value="35" >
<alias name="AC" />
<alias name="Armor Class" />
<statadd Level="1" value="10" charelem="2729acd0" />
<statadd Level="1" requires="!Companion Class" value="1" statlink="HALF-LEVEL" charelem="2729acd0" />
<statadd Level="1" requires="Companion Class" value="1" statlink="Level" charelem="2729acd0" />
<statadd type="Class" Level="1" requires="Companion Class" value="1" statlink="AC Defense Class Bonus" charelem="2729acd0" />
<statadd type="Ability" Level="1" requires="!Companion Class" not-wearing="armor:heavy" value="1" statlink="Dexterity" abilmod="true" charelem="2729acd0" />
<statadd type="Ability" Level="1" requires="!Companion Class" not-wearing="armor:heavy" value="1" statlink="Intelligence" abilmod="true" charelem="2729acd0" />
<statadd type="Defensive" Level="1" wearing="DEFENSIVE:" value="1" charelem="2729acd0" />
<statadd type="Racial" Level="1" conditional="against opportunity attacks" value="2" charelem="273b0a28" />
<statadd type="Feat" Level="26" not-wearing="SLOT:Body" value="2" charelem="273c34e0" />
<statadd type="Feat" Level="26" wearing="armor:cloth" value="2" charelem="273c34e0" />
<statadd type="Armor" Level="30" value="0" charelem="273b7dc0" />
<statadd type="Enhancement" Level="30" value="1" charelem="273b7e20" />
<statadd type="item" Level="30" conditional="against ranged attacks from more than 5 squares away" value="2" charelem="2729b0b8" />
</Stat>
<Stat value="36" >
<alias name="Fortitude Defense" />
<alias name="Fortitude" />
<statadd Level="1" value="10" charelem="2729acd0" />
<statadd Level="1" requires="!Companion Class" value="1" statlink="HALF-LEVEL" charelem="2729acd0" />
<statadd Level="1" requires="Companion Class" value="1" statlink="Level" charelem="2729acd0" />
<statadd type="Ability" Level="1" requires="!Companion Class" value="1" statlink="Strength" abilmod="true" charelem="2729acd0" />
<statadd type="Ability" Level="1" requires="!Companion Class" value="1" statlink="Constitution" abilmod="true" charelem="2729acd0" />
<statadd type="Class" Level="1" value="1" statlink="Fortitude Defense Class Bonus" charelem="2729acd0" />
<statadd type="Feat" Level="11" value="1" statlink="Paragon Defenses" charelem="273be580" />
<statadd type="Feat" Level="21" value="1" statlink="Robust Defenses" charelem="273c1d80" />
<statadd Level="28" value="4" charelem="273c3aa8" />
<statadd type="item" Level="30" conditional="against ranged attacks from more than 5 squares away" value="2" charelem="2729b0b8" />
<statadd type="Enhancement" Level="30" value="2" charelem="2729b0b8" />
</Stat>
<Stat value="36" >
<alias name="Reflex Defense" />
<alias name="Reflex" />
<statadd Level="1" value="10" charelem="2729acd0" />
<statadd Level="1" requires="!Companion Class" value="1" statlink="HALF-LEVEL" charelem="2729acd0" />
<statadd Level="1" requires="Companion Class" value="1" statlink="Level" charelem="2729acd0" />
<statadd type="Ability" Level="1" requires="!Companion Class" value="1" statlink="Dexterity" abilmod="true" charelem="2729acd0" />
<statadd type="Ability" Level="1" requires="!Companion Class" value="1" statlink="Intelligence" abilmod="true" charelem="2729acd0" />
<statadd type="Class" Level="1" value="1" statlink="Reflex Defense Class Bonus" charelem="2729acd0" />
<statadd type="Feat" Level="11" value="1" statlink="Paragon Defenses" charelem="273be580" />
<statadd type="Feat" Level="21" value="1" statlink="Robust Defenses" charelem="273c1d80" />
<statadd Level="30" requires="!Armor Proficiency (Cloth)" value="-2" charelem="273b7dc0" />
<statadd type="item" Level="30" conditional="against ranged attacks from more than 5 squares away" value="2" charelem="2729b0b8" />
<statadd type="Enhancement" Level="30" value="2" charelem="2729b0b8" />
</Stat>
<Stat value="39" >
<alias name="Will Defense" />
<alias name="Will" />
<statadd Level="1" value="10" charelem="2729acd0" />
<statadd Level="1" requires="!Companion Class" value="1" statlink="HALF-LEVEL" charelem="2729acd0" />
<statadd Level="1" requires="Companion Class" value="1" statlink="Level" charelem="2729acd0" />
<statadd type="Ability" Level="1" requires="!Companion Class" value="1" statlink="Wisdom" abilmod="true" charelem="2729acd0" />
<statadd type="Ability" Level="1" requires="!Companion Class" value="1" statlink="Charisma" abilmod="true" charelem="2729acd0" />
<statadd type="Class" Level="1" value="1" statlink="Will Defense Class Bonus" charelem="2729acd0" />
<statadd type="Feat" Level="11" value="1" statlink="Paragon Defenses" charelem="273be580" />
<statadd type="Feat" Level="21" value="1" statlink="Robust Defenses" charelem="273c1d80" />
<statadd type="item" Level="30" conditional="against ranged attacks from more than 5 squares away" value="2" charelem="2729b0b8" />
<statadd type="Enhancement" Level="30" value="2" charelem="2729b0b8" />
</Stat>
<Stat value="3" >
<alias name="Death Saves Count" />
<statadd Level="1" value="3" charelem="2729acd0" />
</Stat>
<Stat value="30" >
<alias name="Level" />
<statadd Level="1" value="1" charelem="2729acd0" />
<statadd Level="2" value="1" charelem="273ba408" />
<statadd Level="3" value="1" charelem="273ba5e8" />
<statadd Level="4" value="1" charelem="273ba730" />
<statadd Level="5" value="1" charelem="273ba028" />
<statadd Level="6" value="1" charelem="273bd820" />
<statadd Level="7" value="1" charelem="273bb238" />
<statadd Level="8" value="1" charelem="273babf8" />
<statadd Level="9" value="1" charelem="273be080" />
<statadd Level="10" value="1" charelem="273be988" />
<statadd Level="11" value="1" charelem="273be4c0" />
<statadd Level="12" value="1" charelem="273beee8" />
<statadd Level="13" value="1" charelem="273bf358" />
<statadd Level="14" value="1" charelem="273bfc70" />
<statadd Level="15" value="1" charelem="273bf800" />
<statadd Level="16" value="1" charelem="273c05e8" />
<statadd Level="17" value="1" charelem="273c0a90" />
<statadd Level="18" value="1" charelem="273c0f00" />
<statadd Level="19" value="1" charelem="273c1408" />
<statadd Level="20" value="1" charelem="273c1878" />
<statadd Level="21" value="1" charelem="273c19f8" />
<statadd Level="22" value="1" charelem="273c0238" />
<statadd Level="23" value="1" charelem="273c2370" />
<statadd Level="24" value="1" charelem="273c27b8" />
<statadd Level="25" value="1" charelem="273c2ce8" />
<statadd Level="26" value="1" charelem="273c3190" />
<statadd Level="27" value="1" charelem="273c3600" />
<statadd Level="28" value="1" charelem="273c3a48" />
<statadd Level="29" value="1" charelem="273c3f78" />
<statadd Level="30" value="1" charelem="273c43c0" />
</Stat>
<Stat value="173" >
<alias name="Hit Points" />
<statadd type="Level 1" Level="1" value="1" statlink="Constitution" charelem="2729acd0" />
<statadd Level="1" value="1" statlink="_LEVEL-ONE-HPS" charelem="2729acd0" />
<statadd Level="2" value="1" statlink="_PER-LEVEL-HPS" charelem="273ba408" />
<statadd Level="3" value="1" statlink="_PER-LEVEL-HPS" charelem="273ba5e8" />
<statadd Level="4" value="1" statlink="_PER-LEVEL-HPS" charelem="273ba730" />
<statadd Level="5" value="1" statlink="_PER-LEVEL-HPS" charelem="273ba028" />
<statadd Level="6" value="1" statlink="_PER-LEVEL-HPS" charelem="273bd820" />
<statadd Level="7" value="1" statlink="_PER-LEVEL-HPS" charelem="273bb238" />
<statadd Level="8" value="1" statlink="_PER-LEVEL-HPS" charelem="273babf8" />
<statadd Level="9" value="1" statlink="_PER-LEVEL-HPS" charelem="273be080" />
<statadd Level="10" value="1" statlink="_PER-LEVEL-HPS" charelem="273be988" />
<statadd Level="11" value="1" statlink="_PER-LEVEL-HPS" charelem="273be4c0" />
<statadd Level="12" value="1" statlink="_PER-LEVEL-HPS" charelem="273beee8" />
<statadd Level="13" value="1" statlink="_PER-LEVEL-HPS" charelem="273bf358" />
<statadd Level="14" value="1" statlink="_PER-LEVEL-HPS" charelem="273bfc70" />
<statadd Level="15" value="1" statlink="_PER-LEVEL-HPS" charelem="273bf800" />
<statadd Level="16" value="1" statlink="_PER-LEVEL-HPS" charelem="273c05e8" />
<statadd Level="17" value="1" statlink="_PER-LEVEL-HPS" charelem="273c0a90" />
<statadd Level="18" value="1" statlink="_PER-LEVEL-HPS" charelem="273c0f00" />
<statadd Level="19" value="1" statlink="_PER-LEVEL-HPS" charelem="273c1408" />
<statadd Level="20" value="1" statlink="_PER-LEVEL-HPS" charelem="273c1878" />
<statadd Level="21" value="1" statlink="_PER-LEVEL-HPS" charelem="273c19f8" />
<statadd Level="22" value="1" statlink="_PER-LEVEL-HPS" charelem="273c0238" />
<statadd Level="23" value="1" statlink="_PER-LEVEL-HPS" charelem="273c2370" />
<statadd Level="24" value="1" statlink="_PER-LEVEL-HPS" charelem="273c27b8" />
<statadd Level="25" value="1" statlink="_PER-LEVEL-HPS" charelem="273c2ce8" />
<statadd Level="26" value="1" statlink="_PER-LEVEL-HPS" charelem="273c3190" />
<statadd Level="27" value="1" statlink="_PER-LEVEL-HPS" charelem="273c3600" />
<statadd Level="28" value="1" statlink="_PER-LEVEL-HPS" charelem="273c3a48" />
<statadd Level="29" value="1" statlink="_PER-LEVEL-HPS" charelem="273c3f78" />
<statadd Level="30" value="1" statlink="_PER-LEVEL-HPS" charelem="273c43c0" />
</Stat>
<Stat value="12" >
<alias name="_LEVEL-ONE-HPS" />
<statadd Level="1" value="12" charelem="273bd4f8" />
</Stat>
<Stat value="9" >
<alias name="Healing Surges" />
<statadd type="Level 1" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="2729acd0" />
<statadd Level="1" value="6" charelem="273bd4f8" />
</Stat>
<Stat value="15" >
<alias name="HALF-LEVEL" />
<statadd Level="2" value="1" charelem="273ba408" />
<statadd Level="4" value="1" charelem="273ba730" />
<statadd Level="6" value="1" charelem="273bd820" />
<statadd Level="8" value="1" charelem="273babf8" />
<statadd Level="10" value="1" charelem="273be988" />
<statadd Level="12" value="1" charelem="273beee8" />
<statadd Level="14" value="1" charelem="273bfc70" />
<statadd Level="16" value="1" charelem="273c05e8" />
<statadd Level="18" value="1" charelem="273c0f00" />
<statadd Level="20" value="1" charelem="273c1878" />
<statadd Level="22" value="1" charelem="273c0238" />
<statadd Level="24" value="1" charelem="273c27b8" />
<statadd Level="26" value="1" charelem="273c3190" />
<statadd Level="28" value="1" charelem="273c3a48" />
<statadd Level="30" value="1" charelem="273c43c0" />
</Stat>
<Stat value="0" >
<alias name="Fortitude Defense Class Bonus" />
</Stat>
<Stat value="0" >
<alias name="Reflex Defense Class Bonus" />
</Stat>
<Stat value="2" >
<alias name="Will Defense Class Bonus" />
<statadd Level="1" value="2" charelem="273bd4f8" />
</Stat>
<Stat value="0" >
<alias name="AC Defense Class Bonus" />
</Stat>
<Stat value="24" >
<alias name="Initiative" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="2729acd0" />
<statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="2729acd0" />
<statadd Level="1" value="1" statlink="Initiative Misc" charelem="2729acd0" />
</Stat>
<Stat value="2" >
<alias name="Initiative Misc" />
<statadd type="Feat" Level="8" value="2" charelem="273bac58" />
</Stat>
<Stat value="2" >
<alias name="Ring Slots" />
<statadd Level="1" value="2" charelem="2729acd0" />
</Stat>
<Stat value="1" >
<alias name="_BaseActionPoints" />
<statadd Level="1" value="1" charelem="2729acd0" />
</Stat>
<Stat value="0" >
<alias name="XP Needed" />
<statadd Level="1" value="1000" charelem="2729acd0" />
<statadd Level="2" value="1250" charelem="273ba408" />
<statadd Level="3" value="1500" charelem="273ba5e8" />
<statadd Level="4" value="1750" charelem="273ba730" />
<statadd Level="5" value="2000" charelem="273ba028" />
<statadd Level="6" value="2500" charelem="273bd820" />
<statadd Level="7" value="3000" charelem="273bb238" />
<statadd Level="8" value="3500" charelem="273babf8" />
<statadd Level="9" value="4000" charelem="273be080" />
<statadd Level="10" value="5500" charelem="273be988" />
<statadd Level="11" value="6000" charelem="273be4c0" />
<statadd Level="12" value="7000" charelem="273beee8" />
<statadd Level="13" value="8000" charelem="273bf358" />
<statadd Level="14" value="10000" charelem="273bfc70" />
<statadd Level="15" value="12000" charelem="273bf800" />
<statadd Level="16" value="14000" charelem="273c05e8" />
<statadd Level="17" value="16000" charelem="273c0a90" />
<statadd Level="18" value="20000" charelem="273c0f00" />
<statadd Level="19" value="24000" charelem="273c1408" />
<statadd Level="20" value="32000" charelem="273c1878" />
<statadd Level="21" value="35000" charelem="273c19f8" />
<statadd Level="22" value="45000" charelem="273c0238" />
<statadd Level="23" value="55000" charelem="273c2370" />
<statadd Level="24" value="65000" charelem="273c27b8" />
<statadd Level="25" value="75000" charelem="273c2ce8" />
<statadd Level="26" value="100000" charelem="273c3190" />
<statadd Level="27" value="125000" charelem="273c3600" />
<statadd Level="28" value="150000" charelem="273c3a48" />
<statadd Level="29" value="175000" charelem="273c3f78" />
<statadd Level="30" value="0" charelem="273c43c0" />
</Stat>
<Stat value="0" >
<alias name="PowersAsClass" />
<statadd String="ID_FMP_CLASS_0" Level="1" value="0" />
</Stat>
<Stat value="24" >
<alias name="Acrobatics" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="2729aec0" />
<statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Acrobatics Trained" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Acrobatics Misc" charelem="2729aec0" />
<statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="2729aec0" />
</Stat>
<Stat value="0" >
<alias name="Acrobatics Trained" />
</Stat>
<Stat value="2" >
<alias name="Acrobatics Misc" />
<statadd type="Racial" Level="1" value="2" charelem="273a8b90" />
</Stat>
<Stat value="0" >
<alias name="Armor Penalty" />
</Stat>
<Stat value="21" >
<alias name="Arcana" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="2729aec0" />
<statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Arcana Trained" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Arcana Misc" charelem="2729aec0" />
</Stat>
<Stat value="5" >
<alias name="Arcana Trained" />
<statadd type="trained" Level="1" value="5" charelem="273b9cd8" />
</Stat>
<Stat value="0" >
<alias name="Arcana Misc" />
</Stat>
<Stat value="28" >
<alias name="Bluff" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="2729aec0" />
<statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Bluff Trained" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Bluff Misc" charelem="2729aec0" />
</Stat>
<Stat value="5" >
<alias name="Bluff Trained" />
<statadd type="trained" Level="1" value="5" charelem="273b8df8" />
</Stat>
<Stat value="0" >
<alias name="Bluff Misc" />
</Stat>
<Stat value="23" >
<alias name="Diplomacy" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="2729aec0" />
<statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Diplomacy Trained" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Diplomacy Misc" charelem="2729aec0" />
</Stat>
<Stat value="0" >
<alias name="Diplomacy Trained" />
</Stat>
<Stat value="0" >
<alias name="Diplomacy Misc" />
</Stat>
<Stat value="17" >
<alias name="Dungeoneering" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="2729aec0" />
<statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Dungeoneering Trained" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Dungeoneering Misc" charelem="2729aec0" />
</Stat>
<Stat value="0" >
<alias name="Dungeoneering Trained" />
</Stat>
<Stat value="0" >
<alias name="Dungeoneering Misc" />
</Stat>
<Stat value="18" >
<alias name="Endurance" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="2729aec0" />
<statadd type="Ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Endurance Trained" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Endurance Misc" charelem="2729aec0" />
<statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="2729aec0" />
</Stat>
<Stat value="0" >
<alias name="Endurance Trained" />
</Stat>
<Stat value="0" >
<alias name="Endurance Misc" />
</Stat>
<Stat value="17" >
<alias name="Heal" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="2729aec0" />
<statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Heal Trained" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Heal Misc" charelem="2729aec0" />
</Stat>
<Stat value="0" >
<alias name="Heal Trained" />
</Stat>
<Stat value="0" >
<alias name="Heal Misc" />
</Stat>
<Stat value="16" >
<alias name="History" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="2729aec0" />
<statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="History Trained" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="History Misc" charelem="2729aec0" />
</Stat>
<Stat value="0" >
<alias name="History Trained" />
</Stat>
<Stat value="0" >
<alias name="History Misc" />
</Stat>
<Stat value="22" >
<alias name="Insight" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="2729aec0" />
<statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Insight Trained" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Insight Misc" charelem="2729aec0" />
</Stat>
<Stat value="5" >
<alias name="Insight Trained" />
<statadd type="trained" Level="1" value="5" charelem="273b9ba0" />
</Stat>
<Stat value="0" >
<alias name="Insight Misc" />
</Stat>
<Stat value="28" >
<alias name="Intimidate" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="2729aec0" />
<statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Intimidate Trained" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Intimidate Misc" charelem="2729aec0" />
</Stat>
<Stat value="5" >
<alias name="Intimidate Trained" />
<statadd type="trained" Level="1" value="5" charelem="273b8d98" />
</Stat>
<Stat value="0" >
<alias name="Intimidate Misc" />
</Stat>
<Stat value="17" >
<alias name="Nature" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="2729aec0" />
<statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Nature Trained" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Nature Misc" charelem="2729aec0" />
</Stat>
<Stat value="0" >
<alias name="Nature Trained" />
</Stat>
<Stat value="0" >
<alias name="Nature Misc" />
</Stat>
<Stat value="17" >
<alias name="Perception" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="2729aec0" />
<statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Perception Trained" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Perception Misc" charelem="2729aec0" />
</Stat>
<Stat value="0" >
<alias name="Perception Trained" />
</Stat>
<Stat value="0" >
<alias name="Perception Misc" />
</Stat>
<Stat value="16" >
<alias name="Religion" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="2729aec0" />
<statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Religion Trained" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Religion Misc" charelem="2729aec0" />
</Stat>
<Stat value="0" >
<alias name="Religion Trained" />
</Stat>
<Stat value="0" >
<alias name="Religion Misc" />
</Stat>
<Stat value="22" >
<alias name="Stealth" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="2729aec0" />
<statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Stealth Trained" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Stealth Misc" charelem="2729aec0" />
<statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="2729aec0" />
</Stat>
<Stat value="0" >
<alias name="Stealth Trained" />
</Stat>
<Stat value="0" >
<alias name="Stealth Misc" />
</Stat>
<Stat value="23" >
<alias name="Streetwise" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="2729aec0" />
<statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Streetwise Trained" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Streetwise Misc" charelem="2729aec0" />
</Stat>
<Stat value="0" >
<alias name="Streetwise Trained" />
</Stat>
<Stat value="0" >
<alias name="Streetwise Misc" />
</Stat>
<Stat value="24" >
<alias name="Thievery" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="2729aec0" />
<statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Thievery Trained" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Thievery Misc" charelem="2729aec0" />
<statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="2729aec0" />
</Stat>
<Stat value="0" >
<alias name="Thievery Trained" />
</Stat>
<Stat value="2" >
<alias name="Thievery Misc" />
<statadd type="Racial" Level="1" value="2" charelem="273a82c0" />
</Stat>
<Stat value="15" >
<alias name="Athletics" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="2729aec0" />
<statadd type="Ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Athletics Trained" charelem="2729aec0" />
<statadd Level="1" value="1" statlink="Athletics Misc" charelem="2729aec0" />
<statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="2729aec0" />
</Stat>
<Stat value="0" >
<alias name="Athletics Trained" />
</Stat>
<Stat value="0" >
<alias name="Athletics Misc" />
</Stat>
<Stat value="27" >
<alias name="Passive Perception" />
<statadd Level="1" value="1" statlink="Perception" charelem="2729aec0" />
<statadd Level="1" value="10" charelem="2729aec0" />
</Stat>
<Stat value="32" >
<alias name="Passive Insight" />
<statadd Level="1" value="1" statlink="Insight" charelem="2729aec0" />
<statadd Level="1" value="10" charelem="2729aec0" />
</Stat>
<Stat value="6" >
<alias name="Speed" />
<statadd Level="1" value="6" charelem="273bc688" />
</Stat>
<Stat value="0" >
<alias name="Average Height" />
<statadd String="3' 10"-4' 2"" Level="1" value="0" />
</Stat>
<Stat value="0" >
<alias name="Average Weight" />
<statadd String="75-85 lb." Level="1" value="0" />
</Stat>
<Stat value="0" >
<alias name="Size" />
<statadd String="Small" Level="1" value="0" />
</Stat>
<Stat value="0" >
<alias name="Saving Throws" />
<statadd type="Racial" Level="1" conditional="against fear" value="5" charelem="273a9e40" />
</Stat>
<Stat value="2" >
<alias name="Language Count" />
<statadd Level="1" value="1" charelem="273a9a40" />
<statadd Level="1" value="1" charelem="273896f8" />
</Stat>
<Stat value="0" >
<alias name="_CLASSNAME" />
<statadd String="ID_FMP_CLASS_128" Level="1" value="0" />
</Stat>
<Stat value="5" >
<alias name="_PER-LEVEL-HPS" />
<statadd Level="1" value="5" charelem="273bd4f8" />
</Stat>
<Stat value="11" >
<alias name="Chaos Power" />
<statadd Level="1" value="1" statlink="Dexterity modifier" charelem="273b90b8" />
<statadd Level="1" requires="Paragon Tier" value="2" charelem="273b90b8" />
<statadd Level="1" requires="Epic Tier" value="2" charelem="273b90b8" />
</Stat>
<Stat value="11" >
<alias name="arcane:damage" />
<statadd Level="1" value="1" statlink="Chaos Power" charelem="273b90b8" />
</Stat>
<Stat value="3" >
<alias name="staff implement,implement:attack" />
<statadd type="Feat" Level="2" value="1" charelem="273ba6d0" />
<statadd type="Feat" Level="2" requires="11 level" value="2" charelem="273ba6d0" />
<statadd type="Feat" Level="2" requires="21 level" value="3" charelem="273ba6d0" />
</Stat>
<Stat value="1" >
<alias name="Paragon Defenses" />
<statadd Level="11" value="1" charelem="273be580" />
</Stat>
<Stat value="0" >
<alias name="Action Point" />
<statadd String="Chaos Action:When you spend an action point to take an extra action, you can roll a d6 to also gain one of the benefits below. <table>d6 Chaos Action Effect 1 You become invisible until the start of your next turn. 2 You teleport a number of squares equal to 5 + your Dexterity modifier. 3 You gain temporary hit points equal to one-half your level. 4 Until the end of the encounter, each ally within 5 squares of you gains resist 10 to the damage type you resist with your Wild Soul. 5 You teleport an ally and an enemy within 10 squares of you, swapping their positions. 6 You and each ally within 5 squares of you each make a saving throw.</table>" Level="11" value="0" />
</Stat>
<Stat value="2" >
<alias name="Robust Defenses" />
<statadd Level="21" value="2" charelem="273c1d80" />
</Stat>
<Stat value="3" >
<alias name="Light Blade implement group:attack" />
<statadd type="Feat" Level="24" value="1" charelem="273c2818" />
<statadd type="Feat" Level="24" requires="11 level" value="2" charelem="273c2818" />
<statadd type="Feat" Level="24" requires="21 level" value="3" charelem="273c2818" />
</Stat>
<Stat value="0" >
<alias name="Hybrid Power Points" />
<statadd value="0" />
</Stat>
<Stat value="38" >
<alias name="Weight" />
<statadd value="38" />
</Stat>
<Stat value="0" >
<alias name="attack rolls" />
<statadd Level="30" requires="!Armor Proficiency (Cloth)" value="-2" charelem="273b7dc0" />
</Stat>
<Stat value="1" >
<alias name="Armor Enhancement Bonus" />
<statadd Level="30" value="1" charelem="273b7e20" />
</Stat>
</StatBlock>
<!--
The list of all rules elements the character has, after taking into
account retraining, multiclass power swapping, etc.
-->
<RulesElementTally>
<RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="2729acd0" legality="rules-legal" />
<RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="2729ad30" legality="rules-legal" />
<RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="2729aec0" legality="rules-legal" />
<RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="2729af20" legality="rules-legal" />
<RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="2729af80" legality="rules-legal" />
<RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="2729afe0" legality="rules-legal" />
<RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="2729b040" legality="rules-legal" />
<RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="2729bbb0" legality="rules-legal" />
<RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="2729bc10" legality="rules-legal" />
<RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="2729bc70" legality="rules-legal" />
<RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="2729bcd0" legality="rules-legal" />
<RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="2729b9a8" legality="rules-legal" />
<RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="2729ba08" legality="rules-legal" />
<RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="2729ba68" legality="rules-legal" />
<RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="2729bac8" legality="rules-legal" />
<RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="2729bb28" legality="rules-legal" />
<RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="273bc568" legality="rules-legal" />
<RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="273bc368" legality="rules-legal" />
<RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="273bc2b0" legality="rules-legal" />
<RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="273bc3c8" legality="rules-legal" />
<RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="273bc428" legality="rules-legal" />
<RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="273bc488" legality="rules-legal" />
<RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="273bc4e8" legality="rules-legal" />
<RulesElement name="Bull Rush Attack" type="Power" internal-id="ID_INTERNAL_POWER_BULL_RUSH_ATTACK" charelem="273989c8" legality="rules-legal" />
<RulesElement name="Grab Attack" type="Power" internal-id="ID_INTERNAL_POWER_GRAB_ATTACK" charelem="2738f610" legality="rules-legal" />
<RulesElement name="Opportunity Attack" type="Power" internal-id="ID_INTERNAL_POWER_OPPORTUNITY_ATTACK" charelem="27393f60" legality="rules-legal" />
<RulesElement name="Second Wind" type="Power" internal-id="ID_KDM_POWER_SECOND_WIND" charelem="27371c58" legality="rules-legal" />
<RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="2729b780" legality="rules-legal" />
<RulesElement name="Male" type="Gender" internal-id="ID_INTERNAL_GENDER_MALE" charelem="2729b7e0" legality="rules-legal" />
<RulesElement name="Unaligned" type="Alignment" internal-id="ID_FMP_ALIGNMENT_1" charelem="2729b840" legality="rules-legal" />
<RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="2729b8a0" legality="rules-legal" />
<RulesElement name="Background Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="2729b570" legality="rules-legal" />
<RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="273bc828" legality="rules-legal" />
<RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="273bc888" legality="rules-legal" />
<RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="273bc5c8" legality="rules-legal" />
<RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="273bc628" legality="rules-legal" />
<RulesElement name="Halfling" type="Race" internal-id="ID_FMP_RACE_5" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=5" charelem="273bc688" legality="rules-legal" >
<specific name="Short Description" > Clever wanderers and explorers, halflings who want to hide from prying eyes are almost impossible to spot. </specific>
</RulesElement>
<RulesElement name="Halfling" type="Grants" internal-id="ID_INTERNAL_GRANTS_HALFLING" charelem="273bc6e8" legality="rules-legal" />
<RulesElement name="Small" type="Size" internal-id="ID_INTERNAL_SIZE_SMALL" charelem="273bd498" legality="rules-legal" />
<RulesElement name="Normal" type="Vision" internal-id="ID_INTERNAL_VISION_NORMAL" charelem="273bc748" legality="rules-legal" />
<RulesElement name="Bold" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_25" charelem="273a9e40" legality="rules-legal" >
<specific name="Short Description" > +5 to saving throws against fear </specific>
</RulesElement>
<RulesElement name="Second Chance" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_26" charelem="27395180" legality="rules-legal" >
<specific name="Short Description" > You have the second chance power </specific>
</RulesElement>
<RulesElement name="Second Chance" type="Power" internal-id="ID_FMP_POWER_1452" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1452" charelem="273915f8" legality="rules-legal" />
<RulesElement name="Nimble Reaction" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_361" charelem="273b0a28" legality="rules-legal" >
<specific name="Short Description" > +2 to AC against OAs </specific>
</RulesElement>
<RulesElement name="Dexterity" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_DEXTERITY" charelem="273b0980" legality="rules-legal" />
<RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="273a9a40" legality="rules-legal" />
<RulesElement name="Acrobatics Bonus" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_ACROBATICS_BONUS" charelem="273a8b90" legality="rules-legal" />
<RulesElement name="Thievery Bonus" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_THIEVERY_BONUS" charelem="273a82c0" legality="rules-legal" />
<RulesElement name="Charisma" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_CHARISMA" charelem="273bd438" legality="rules-legal" />
<RulesElement name="Primordial" type="Language" internal-id="ID_FMP_LANGUAGE_6" charelem="273896f8" legality="rules-legal" />
<RulesElement name="Sorcerer" type="Class" internal-id="ID_FMP_CLASS_128" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=128" charelem="273bd4f8" legality="rules-legal" >
<specific name="Short Description" > You channel wild, unpredictable arcane energy, harnessing the magic inherent in your blood. </specific>
</RulesElement>
<RulesElement name="Sorcerer" type="Grants" internal-id="ID_INTERNAL_GRANTS_SORCERER" charelem="273bd558" legality="rules-legal" />
<RulesElement name="Striker" type="Role" internal-id="ID_FMP_ROLE_3" charelem="273bd5b8" legality="rules-legal" />
<RulesElement name="Arcane" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_2" charelem="273bd618" legality="rules-legal" />
<RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="273bcc90" legality="rules-legal" />
<RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="273bccf0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="273bcd50" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="273bcdb0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="273bce10" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="273bd120" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="273bd180" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="273bd1e0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="273bd240" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="273bd2a0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="273b93e0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="273b91f8" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="273b9148" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="273b9258" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Shadowblade)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHADOWBLADE)" charelem="273b92b8" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="273b9318" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Dragontooth Shield (heroic tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DRAGONTOOTH_SHIELD_(HEROIC_TIER))" charelem="273b9378" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Fighting Shield (heroic tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FIGHTING_SHIELD_(HEROIC_TIER))" charelem="273b9718" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Soul Shield (paragon tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SOUL_SHIELD_(PARAGON_TIER))" charelem="273b9518" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Sun Shield (paragon tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SUN_SHIELD_(PARAGON_TIER))" charelem="273b9440" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Rod of Seven Parts (Weapon))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(ROD_OF_SEVEN_PARTS_(WEAPON))" charelem="273b94a0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Talid)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(TALID)" charelem="273b2248" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Wrist Razors)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WRIST_RAZORS)" charelem="273a5ce0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Widow's Knife)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WIDOW'S_KNIFE)" charelem="27397ca0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Light Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LIGHT_MACE)" charelem="273a2fd8" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Short Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORT_SPEAR)" charelem="273854f8" legality="rules-legal" />
<RulesElement name="Simple Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="273b9578" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Hand Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" charelem="273b95d8" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="273b9638" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" charelem="273b9698" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="273b8f38" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Dejada)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DEJADA)" charelem="273a2878" legality="rules-legal" />
<RulesElement name="Spell Source" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_850" charelem="273b8f98" legality="rules-legal" >
<specific name="Short Description" > Each sorcerer has a Spell Source </specific>
</RulesElement>
<RulesElement name="Wild Magic" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_852" charelem="273b8ff8" legality="rules-legal" >
<specific name="Short Description" > Gain the Wild Magic class features </specific>
</RulesElement>
<RulesElement name="Chaos Burst" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1564" charelem="273b9058" legality="rules-legal" >
<specific name="Short Description" > Even on the first attack roll of your turn gives +1 AC, odd gives a saving throw </specific>
</RulesElement>
<RulesElement name="Chaos Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1565" charelem="273b90b8" legality="rules-legal" >
<specific name="Short Description" > Add Dexterity modifier to damage, +2 at 11th, +4 at 21st </specific>
</RulesElement>
<RulesElement name="Unfettered Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1566" charelem="273b9e20" legality="rules-legal" >
<specific name="Short Description" > On a 20 slide 1 and knock prone. On a 1 push each creature within 5 of you 1 square </specific>
</RulesElement>
<RulesElement name="Wild Soul" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1567" charelem="273b9c18" legality="rules-legal" >
<specific name="Short Description" > Gain a random resist each day. Pierce that resistance </specific>
</RulesElement>
<RulesElement name="Wild Magic" type="CountsAsFeature" internal-id="ID_INTERNAL_COUNTSASFEATURE_WILD_MAGIC" charelem="273b9c78" legality="rules-legal" />
<RulesElement name="Arcana" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ARCANA" charelem="273b9cd8" legality="rules-legal" />
<RulesElement name="Sorcerer Implements" type="Grants" internal-id="ID_INTERNAL_GRANTS_SORCERER_IMPLEMENTS" charelem="273b9d38" legality="rules-legal" />
<RulesElement name="Implement Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(DAGGER)" charelem="273b9d98" legality="rules-legal" />
<RulesElement name="Implement Proficiency (Staff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(STAFF)" charelem="273b9a20" legality="rules-legal" />
<RulesElement name="Chaos Bolt" type="Power" internal-id="ID_FMP_POWER_5260" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5260" charelem="273bcbd8" legality="rules-legal" />
<RulesElement name="Energy Strobe" type="Power" internal-id="ID_FMP_POWER_10319" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10319" charelem="273b9a80" legality="rules-legal" />
<RulesElement name="Chaos Sorcerer" type="Build" internal-id="ID_FMP_BUILD_46" charelem="273b9ae0" legality="rules-legal" />
<RulesElement name="Chaos Sorcerer" type="Build Suggestions" internal-id="ID_INTERNAL_BUILD_SUGGESTIONS_CHAOS_SORCERER" charelem="273b9b40" legality="rules-legal" />
<RulesElement name="Insight" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_INSIGHT" charelem="273b9ba0" legality="rules-legal" />
<RulesElement name="Intimidate" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_INTIMIDATE" charelem="273b8d98" legality="rules-legal" />
<RulesElement name="Bluff" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_BLUFF" charelem="273b8df8" legality="rules-legal" />
<RulesElement name="Sorcerous Blade Channeling" type="Feat" internal-id="ID_FMP_FEAT_1028" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1028" charelem="273bd0c0" legality="rules-legal" >
<specific name="Short Description" > Use dagger to make ranged sorcerer attacks as melee attacks </specific>
</RulesElement>
<RulesElement name="Tymora" type="Deity" internal-id="ID_FMP_DEITY_13" charelem="273b9820" legality="rules-legal" />
<RulesElement name="Change" type="Domain" internal-id="ID_FMP_DOMAIN_2" charelem="273b9880" legality="rules-legal" />
<RulesElement name="Luck" type="Domain" internal-id="ID_FMP_DOMAIN_16" charelem="273b98e0" legality="rules-legal" />
<RulesElement name="2" type="Level" internal-id="ID_INTERNAL_LEVEL_2" charelem="273ba408" legality="rules-legal" />
<RulesElement name="Implement Expertise (Staff)" type="Feat" internal-id="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(STAFF)" charelem="273ba6d0" legality="rules-legal" >
<specific name="Short Description" > +1 to implement power attacks with staffs (+2 at 11th, +3 at 21st level) </specific>
</RulesElement>
<RulesElement name="Dragonflame Mantle" type="Power" internal-id="ID_FMP_POWER_3741" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3741" charelem="273ba4c8" legality="rules-legal" />
<RulesElement name="3" type="Level" internal-id="ID_INTERNAL_LEVEL_3" charelem="273ba5e8" legality="rules-legal" />
<RulesElement name="4" type="Level" internal-id="ID_INTERNAL_LEVEL_4" charelem="273ba730" legality="rules-legal" />
<RulesElement name="Arcane Spellfury" type="Feat" internal-id="ID_FMP_FEAT_998" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=998" charelem="273ba790" legality="rules-legal" >
<specific name="Short Description" > +1 to attacks against enemy until EoNT after hitting it with sorcerer at-will power </specific>
</RulesElement>
<RulesElement name="Charisma" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_CHARISMA" charelem="273ba7f0" legality="rules-legal" />
<RulesElement name="Dexterity" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_DEXTERITY" charelem="273ba850" legality="rules-legal" />
<RulesElement name="5" type="Level" internal-id="ID_INTERNAL_LEVEL_5" charelem="273ba028" legality="rules-legal" />
<RulesElement name="6" type="Level" internal-id="ID_INTERNAL_LEVEL_6" charelem="273bd820" legality="rules-legal" />
<RulesElement name="Rigged Chance" type="Feat" internal-id="ID_FMP_FEAT_2097" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=2097" charelem="273bb038" legality="rules-legal" >
<specific name="Short Description" > Regain second chance the first time attack hits you despite using it </specific>
</RulesElement>
<RulesElement name="Chaotic Defense" type="Power" internal-id="ID_FMP_POWER_3202" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3202" charelem="273bb098" legality="rules-legal" />
<RulesElement name="7" type="Level" internal-id="ID_INTERNAL_LEVEL_7" charelem="273bb238" legality="rules-legal" />
<RulesElement name="8" type="Level" internal-id="ID_INTERNAL_LEVEL_8" charelem="273babf8" legality="rules-legal" />
<RulesElement name="Quick Draw" type="Feat" internal-id="ID_FMP_FEAT_157" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=157" charelem="273bac58" legality="rules-legal" >
<specific name="Short Description" > Draw a weapon or object as part of the action when using it; +2 to initiative </specific>
</RulesElement>
<RulesElement name="Charisma" type="Ability Increase (Level 8)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_8)_CHARISMA" charelem="273bacb8" legality="rules-legal" />
<RulesElement name="Dexterity" type="Ability Increase (Level 8)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_8)_DEXTERITY" charelem="273bad18" legality="rules-legal" />
<RulesElement name="9" type="Level" internal-id="ID_INTERNAL_LEVEL_9" charelem="273be080" legality="rules-legal" />
<RulesElement name="10" type="Level" internal-id="ID_INTERNAL_LEVEL_10" charelem="273be988" legality="rules-legal" />
<RulesElement name="Distant Advantage" type="Feat" internal-id="ID_FMP_FEAT_1002" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1002" charelem="273be9e8" legality="rules-legal" >
<specific name="Short Description" > Gain CA with ranged and area attacks against flanked enemies </specific>
</RulesElement>
<RulesElement name="Narrow Escape" type="Power" internal-id="ID_FMP_POWER_5283" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5283" charelem="273bea48" legality="rules-legal" />
<RulesElement name="11" type="Level" internal-id="ID_INTERNAL_LEVEL_11" charelem="273be4c0" legality="rules-legal" />
<RulesElement name="Paragon" type="Tier" internal-id="ID_INTERNAL_TIER_PARAGON" charelem="273be520" legality="rules-legal" />
<RulesElement name="Paragon Defenses" type="Feat" internal-id="ID_FMP_FEAT_530" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=530" charelem="273be580" legality="rules-legal" >
<specific name="Short Description" > +1 to Fortitude, Reflex, and Will </specific>
</RulesElement>
<RulesElement name="Wild Mage" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_281" url="http://www.wizards.com/dndinsider/compendium/paragonpath.aspx?id=281" charelem="273be5e0" legality="rules-legal" />
<RulesElement name="Chaos Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1277" charelem="273bdb20" legality="rules-legal" >
<specific name="Short Description" > When you take an action point action, roll d6 for special benefit. </specific>
</RulesElement>
<RulesElement name="Wild Surge" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1278" charelem="273bdb80" legality="rules-legal" >
<specific name="Short Description" > When you roll a 1 on arcane attack, can use Unfettered Power or roll d6 for special benefit. </specific>
</RulesElement>
<RulesElement name="Tempest Surge" type="Power" internal-id="ID_FMP_POWER_5514" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5514" charelem="273bedc8" legality="rules-legal" />
<RulesElement name="12" type="Level" internal-id="ID_INTERNAL_LEVEL_12" charelem="273beee8" legality="rules-legal" />
<RulesElement name="Lucky Shot" type="Feat" internal-id="ID_FMP_FEAT_2808" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=2808" charelem="273bef48" legality="rules-legal" >
<specific name="Short Description" > Choose even or odd numbers for one roll of sorcerer or sorcerer paragon path daily attack; if roll matches your guess, add Cha modifier to damage against target of that roll </specific>
</RulesElement>
<RulesElement name="Torrent of Power" type="Power" internal-id="ID_FMP_POWER_5328" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5328" charelem="273bdc40" legality="rules-legal" />
<RulesElement name="13" type="Level" internal-id="ID_INTERNAL_LEVEL_13" charelem="273bf358" legality="rules-legal" />
<RulesElement name="14" type="Level" internal-id="ID_INTERNAL_LEVEL_14" charelem="273bfc70" legality="rules-legal" />
<RulesElement name="Sorcerous Vision" type="Feat" internal-id="ID_FMP_FEAT_1188" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1188" charelem="273bfcd0" legality="rules-legal" >
<specific name="Short Description" > Can substitute Arcana check for Perception and Insight checks </specific>
</RulesElement>
<RulesElement name="Charisma" type="Ability Increase (Level 14)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_14)_CHARISMA" charelem="273bfd30" legality="rules-legal" />
<RulesElement name="Dexterity" type="Ability Increase (Level 14)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_14)_DEXTERITY" charelem="273bfd90" legality="rules-legal" />
<RulesElement name="15" type="Level" internal-id="ID_INTERNAL_LEVEL_15" charelem="273bf800" legality="rules-legal" />
<RulesElement name="Prismatic Lightning" type="Power" internal-id="ID_FMP_POWER_3044" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3044" charelem="273bf860" replaces="273ba088" legality="rules-legal" />
<RulesElement name="16" type="Level" internal-id="ID_INTERNAL_LEVEL_16" charelem="273c05e8" legality="rules-legal" />
<RulesElement name="Arcane Flexibility" type="Feat" internal-id="ID_FMP_FEAT_1034" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1034" charelem="273c0648" legality="rules-legal" >
<specific name="Short Description" > Can change damage type of your crits with sorcerer powers to type you have resistance or immunity against </specific>
</RulesElement>
<RulesElement name="Chaos Echoes" type="Power" internal-id="ID_FMP_POWER_5292" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5292" charelem="273c06a8" legality="rules-legal" />
<RulesElement name="Critical Surge" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1279" charelem="273bdbe0" legality="rules-legal" >
<specific name="Short Description" > When you crit, deal 1d10 extra damage. </specific>
</RulesElement>
<RulesElement name="17" type="Level" internal-id="ID_INTERNAL_LEVEL_17" charelem="273c0a90" legality="rules-legal" />
<RulesElement name="Acid Shackles" type="Power" internal-id="ID_FMP_POWER_3022" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3022" charelem="273c0af0" replaces="273bb298" legality="rules-legal" />
<RulesElement name="18" type="Level" internal-id="ID_INTERNAL_LEVEL_18" charelem="273c0f00" legality="rules-legal" />