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FOCUS.D
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INSTANCE Focus_Normal (C_Focus)
{
// NSCs
npc_longrange = 500.0; // Nur im Normalmodus gueltig -- Horst:Nein auch im Melee modus wichtig!!Bei Fragen bitte an mich wenden
npc_range1 = 0.0;
npc_range2 = 300.0;
npc_azi = 45.0;
npc_elevup = 45.0;
npc_elevdo = -45.0;
npc_prio = 0; // neu -- Mike
// ITEMs
item_range1 = 0.0;
item_range2 = 400.0; // von 150 auf 130 -- Mike // von 130 auf 180 - Markus wegen Orcs // von 180 auf 300, man sieht sonst keine Items -Mike
item_azi = 40.0;
item_elevup = 10.0;
item_elevdo = -90.0; // von -100 auf -90 -- geht eh nur bis -90 wegen azi! -- Mike
item_prio = 1; // neu -- Mike
// MOBs
mob_range1 = 0.0;
mob_range2 = 350.0;
mob_azi = 45.0;
mob_elevup = 60.0;
mob_elevdo = -90.0; // von -100 auf -90 -- geht eh nur bis -90 wegen azi! -- Mike
mob_prio = 0; // neu -- Mike
};
INSTANCE Focus_Melee (C_Focus)
{
// NSCs
//npc_longrange = 600.0; // FINGER WEG DA!!! -- Horst
npc_range1 = 0.0;
npc_range2 = 500.0;
npc_azi = 45.0; // - geändert von 30 auf 45 -- Mike
npc_elevup = 45.0;
npc_elevdo = -60.0;
npc_prio = 1; // NPCs(1) before MOBs(0)
// No ITEMs
item_prio = -1;
// MOBs
mob_range1 = 0.0;
mob_range2 = 150.0;
mob_azi = 30.0;
mob_elevup = 45.0;
mob_elevdo = -45.0;
mob_prio = -1; // MOBs(0) after NPCs(1)
};
INSTANCE Focus_Ranged (C_Focus)
{
// NSCs
npc_range1 = 0.0;
npc_range2 = 3000.0;
npc_azi = 45.0;
npc_elevup = 45.0;
npc_elevdo = -45.0;
npc_prio = 1; // NSCs werden bevorzugt
// ITEMs
item_range1 = 0.0;
item_range2 = 3000.0;
item_azi = 45.0;
item_elevup = 45.0;
item_elevdo = -45.0;
item_prio = -1;
// MOBs
mob_range1 = 0.0;
mob_range2 = 3000.0;
mob_azi = 45.0;
mob_elevup = 45.0;
mob_elevdo = -45.0;
mob_prio = -1;
};
INSTANCE Focus_Throw_Item (C_Focus)
{
// NSCs
npc_range1 = 300.0;
npc_range2 = 1500.0;
npc_azi = 20.0;
npc_elevup = 45.0;
npc_elevdo = -45.0;
// ITEMs
item_range1 = 300.0;
item_range2 = 1500.0;
item_azi = 20.0;
item_elevup = 45.0;
item_elevdo = -45.0;
// MOBs
mob_range1 = 300.0;
mob_range2 = 1500.0;
mob_azi = 20.0;
mob_elevup = 45.0;
mob_elevdo = -45.0;
};
INSTANCE Focus_Throw_Mob (C_Focus)
{
// NSCs
npc_range1 = 50.0;
npc_range2 = 200.0;
npc_azi = 20.0;
npc_elevup = 45.0;
npc_elevdo = -45.0;
// ITEMs
item_range1 = 50.0;
item_range2 = 200.0;
item_azi = 20.0;
item_elevup = 45.0;
item_elevdo = -45.0;
// MOBs
mob_range1 = 50.0;
mob_range2 = 200.0;
mob_azi = 20.0;
mob_elevup = 45.0;
mob_elevdo = -45.0;
};
// ACHTUNG!!!!!!!: Der Magie Fokus sollte nicht verändert werden. Alle spezifischen Focus Modes sind PRO SPELL in der Spell_Params.d einstellbar.
// Diese Magie Focus Instanz trifft die Vorentscheidung, welche Vobs überhaupt in Frage kommen. Der eigentlich Test findet in den einzelnen Spells statt!
INSTANCE Focus_Magic(C_Focus)
{
// NSCs
/* npc_range1 = 0.0;
npc_range2 = 30000.0;
npc_azi = 180.0;
npc_elevup = 90.0;
npc_elevdo = -90.0;
npc_prio = 2; // NSCs werden bevorzugt
// ITEMs
item_range1 = 0.0;
item_range2 = 30000.0;
item_azi = 180.0;
item_elevup = 90.0;
item_elevdo = -90.0;
item_prio = 1;
// MOBs
mob_range1 = 0.0;
mob_range2 = 30000.0;
mob_azi = 180.0;
mob_elevup = 90.0;
mob_elevdo = -90.0;
mob_prio = 0;*/
npc_range1 = 0.0;
npc_range2 = 3000.0;
npc_azi = 45.0;
npc_elevup = 45.0;
npc_elevdo = -45.0;
npc_prio = 1; // NSCs werden bevorzugt
// ITEMs
item_range1 = 0.0;
item_range2 = 3000.0;
item_azi = 45.0;
item_elevup = 45.0;
item_elevdo = -45.0;
item_prio = 0;
// MOBs
mob_range1 = 0.0;
mob_range2 = 3000.0;
mob_azi = 45.0;
mob_elevup = 45.0;
mob_elevdo = -45.0;
mob_prio = 0;
};