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Zhejiang University
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VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.
Browser extension to add git graph to GitHub website.
A simple 3d game developed using godot engine. Move a model under fixed lighting, so that the shadow of the model matches the provided image. 使用godot引擎制作的简单3D游戏,在固定的灯光下挪动模型,使得模型的影子和给出的图片一致的游戏。
Piccolo (formerly Pilot) – mini game engine for games104
Write your resume in Markdown, style it with CSS, output to HTML and PDF
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, me…
Samples for CUDA Developers which demonstrates features in CUDA Toolkit
Differentiable Direct Volume Rendering - Source Code
Allows volumetric rendering of 3D data with Unreal Engine.
Single header lib for JPEG encoding. Public domain. C99. stb style.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
A simple compute shader fixed-function rasterizer with Hi-Z culling in OpenGL 4.6.
A simple and lightweight command line parser using C++11.
Sparse volume compute and rendering on NVIDIA GPUs
A curated list of awesome Direct Volume Rendering articles, software and resources
A header-only library to generate meshes for a solid path. Useful to render thick lines using OpenGL.
Small, lightweight C++ library for handling OpenDRIVE files
基于深度学习高性能中文车牌识别 High Performance Chinese License Plate Recognition Framework.
基于u-net,cv2以及cnn的中文车牌定位,矫正和端到端识别软件,其中unet和cv2用于车牌定位和矫正,cnn进行车牌识别,unet和cnn都是基于tensorflow的keras实现
Offline procedural generation of realistic road environments in Cities: Skylines