Skip to content

Latest commit

 

History

History
71 lines (52 loc) · 5.24 KB

README.md

File metadata and controls

71 lines (52 loc) · 5.24 KB

3.31d adds XS Space Tank support and fixes arrows not working.

As of release 1.0 HTML on screens and signs is off by default. You will need to enter settings and enable them. Code is being updated.

Information

A multi-screen capable, touch enabled, easy to install ship damage reporting script for Dual Universe. Includes a HUD mode to be mobile while repairing. Highlights damaged/broken elements in 3D space for easier finding.

Note The linking order is important, or your touchscreen will not work (see installation instructions below). Recommendation: run it with only one screen or two, because otherwise you will likely run into script CPU usage problems before optimizations are done.

Standard View

Very soon we will be linking a YouTube video here explaning the installation and usage of the script in detail. For now please see the installation and usage description below the following screenshots, as well as a note about the roadmap and known issues.

Originally created By Dorian Gray

Thanks to Bayouking1 and kalazzerx for managing their forks of this script during my long absence to support the community, also thanks to Bayouking1 for fixing rocket fuel calculations. :)Thanks to NovaQuark for creating the best MMO of the century. Thanks to Jericho, Dmentia and Archaegeo from DU Open Source Initiative for learning a lot about DU LUA from their fine scripts. Thanks to TheBlacklist for his testing and his many wonderful suggestions. SVG patterns by Hero Patterns. DU atlas data from Jayle Break.

Preview

Important Notes

This script is comparably intense in regards to DU CPU resources required. Using many screens, using it on a ship with many (1000+) elements, clicking rapidly on the settings page, and/or having many damaged elements will most likely cause a script shutdown due to the limited CPU time we get. Using less screens and clicking a tiny bit slower during color selection will help. For now, I am not limiting the number of screens you can use (up to 8), but you will see that 1-3 screens works a lot smoother than more. - Finally, all scripts you run in parallel share one CPU limit, so I advise to switch this script off while you are using e.g. a heavy flight hud script. You have been warned. :)

Having said all of this, I successfully used the script on a 1100 element L core ship (on one screen) without problems.

Wiki

Installation Usage Roadmap Known Issues

Ways To Help

  • Contribute new code, or updating whats already here
  • Donate for Dr Pepper funds at Venmo @terranbytes
  • Join or start a discussion on the discussions tab

In Game

  • CredenceH (Dual Universe)
  • Locura (Dual Universe)
  • NoobTheory (Dual Universe)

Other

Note

Warning This may or may not work with some screens or signs. Please check list above for compatibility.

Warning Too many screen in an area will hurt game performance. The game will also start throttling back screen quality upon reaching a certain number of screens. Using Animations in screens will make this much worse. Only use a few animated screens in an area for best performance.