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output_log.txt
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Initialize engine version: 5.4.2f2 (b7e030c65c9b)
GfxDevice: creating device client; threaded=1
d3d11: failed to create D3D11 device (0x887a0004)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igdumd32.dll 9.14.3.1170]
Renderer: Intel(R) Graphics Media Accelerator
Vendor: Intel
VRAM: 747 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Gudvin\Desktop\Хакатон\HackVR\shoot_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Gudvin\Desktop\Хакатон\HackVR\shoot_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Gudvin\Desktop\Хакатон\HackVR\shoot_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Gudvin\Desktop\Хакатон\HackVR\shoot_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Gudvin\Desktop\Хакатон\HackVR\shoot_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Gudvin\Desktop\Хакатон\HackVR\shoot_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Gudvin\Desktop\Хакатон\HackVR\shoot_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Gudvin\Desktop\Хакатон\HackVR\shoot_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\Gudvin\Desktop\Хакатон\HackVR\shoot_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Gudvin\Desktop\Хакатон\HackVR\shoot_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Gudvin\Desktop\Хакатон\HackVR\shoot_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Gudvin\Desktop\Хакатон\HackVR\shoot_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Gudvin\Desktop\Хакатон\HackVR\shoot_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Users\Gudvin\Desktop\Хакатон\HackVR\shoot_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Completed reload, in 0.312 seconds
Platform assembly: C:\Users\Gudvin\Desktop\Хакатон\HackVR\shoot_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Gudvin\Desktop\Хакатон\HackVR\shoot_Data\Managed\System.dll (this message is harmless)
D3D shader create error for pixel shader
WARNING: Shader Unsupported: 'Hidden/CubeBlur' - Pass '' has no fragment shader
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.
<RI> Input initialized.