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environments_lawn_teapots.html
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environments_lawn_teapots.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>SceneJS Example</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
margin: 0;
-moz-user-select: -moz-none;
-khtml-user-select: none;
-webkit-user-select: none;
}
</style>
<script src="../api/latest/scenejs.min.js"></script>
<link href="css/styles.css" rel="stylesheet"/>
</head>
<body>
<div id="infoDark">
<a href="http://scenejs.org">SceneJS</a> - environment demo
<br>
pre-made rendering environment <a href="../api/latest/plugins/node/environments/lawn.js" target="_other">lawn</a> with
<a href="../api/latest/plugins/node/geometry/teapot.js" target="_other">teapot</a> model
<br>
click on something to fly to that point
<br>
drag mouse to orbit it, mouse wheel to zoom in and out
</div>
<script>
// Point SceneJS to the bundled plugins
SceneJS.setConfigs({
pluginPath: "../api/latest/plugins"
});
// Create scene
var scene = SceneJS.createScene({
nodes: [
{
type: "environments/lawn",
nodes: [
{
type: "scale",
x: 70,
y: 70,
z: 70,
nodes: [
{
type: "material",
color: { r: 0.5, g: 0.5, b: 0.3 },
specularColor: { r: 1.0, g: 1.0, b: 1.0 },
specular: 0.6,
nodes: getTeapots()
}
]
}
]
}
]
});
function getTeapots() {
var nodes = [];
var extent = 50;
var inc = extent / 5;
for (var x = -extent; x < extent; x += inc) {
for (var z = -extent; z < extent; z += inc) {
nodes.push({
type: "translate",
x: x,
y: 0,
z: z,
nodes: [
{
type: "name",
name: "" + x + "." + z,
nodes: [
{
type: "geometry/teapot"
}
]
}
]
});
}
}
return nodes;
}
</script>
</body>
</html>