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geometry_heightmap.html
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geometry_heightmap.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>SceneJS Example</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
margin: 0;
-moz-user-select: -moz-none;
-khtml-user-select: none;
-webkit-user-select: none;
}
</style>
<script src="../api/latest/scenejs.min.js"></script>
<link href="css/styles.css" rel="stylesheet"/>
<body>
<div id="infoDark">
<a href="http://scenejs.org">SceneJS</a> - <a href="../api/latest/plugins/node/geometry/heightmap.js"
target="_other">heightmap</a> geometry
<br>
<br>
click somewhere on the terrain
</div>
<script>
// Demo of the "geometry/heightmap" custom node type, with an "shader/fog" node thrown in for fun.
// Point SceneJS to the bundled plugins
SceneJS.setConfigs({
pluginPath: "../api/latest/plugins"
});
// Create a scene
SceneJS.createScene({
nodes: [
// Mouse-controlled camera that orbits a ray-picked point
// implemented by plugin at http://scenejs.org/api/latest/plugins/node/cameras/orbitPick.js
{
type: "cameras/pickFlyOrbit",
yaw: 80,
pitch: -40,
maxPitch: -10,
minPitch: -80,
zoom: 1800,
eye: { x: 0, y: 550, z: -1500 },
look: { x: 0, y: 150, z: 0 },
zoomSensitivity: 20.0,
showCursor: true,
cursorSize: 4.0,
nodes: [
// Override default lights with a single positional light source in World-space.
// Since our light is in World-space, it will move relative to our changing viewpoint, as if it
// were a fixture in the scene.
{
type: "lights",
id: "myLights",
lights: [
{
mode: "ambient",
color: {r: 0.4, g: 0.4, b: 0.6 }
},
{
mode: "dir",
color: {r: 1.0, g: 1.0, b: 1.0 },
diffuse: true,
specular: true,
dir: {x: 0.7, y: -0.5, z: -0.5 },
space: "world"
}
],
nodes: [
// Blue color
{
type: "material",
color: { r: 0.6, g: 0.6, b: 0.7 },
specularColor: { r: 1.0, g: 1.0, b: 1.0 },
specular: 0.7,
shine: 100,
nodes: [
// Heightmap, implemented by plugin at
// http://scenejs.org/api/latest/plugins/node/geometry/heightmap.js
{
type: "geometry/heightmap",
// Texture image
src: 'textures/terrainHeightMap.png',
// Wireframe or solid - default is false
wire: false,
// Dimensions
xSize: 2000,
zSize: 2000,
ySize: 800,
// Segments on X and Z axis
xSegments: 150,
zSegments: 150
}
]
}
]
}
]
}
]
}
);
</script>
</body>
</html>