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Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
A Terminal Emulator based on UWP and web technologies.
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
FNA - Accuracy-focused XNA4 reimplementation for open platforms
Using this tool you can easily check your editor console logs inside the game itself! No need to go back to the project and do any tests to track the problems!
(Archived) Simple communication between Unity3D and Arduino - by Maxim xyz.
2D implementation of MLS-MPM for simulating soft bodies and fluids
Unity3d Databinding, MVVM, Tasks, Localization
A sample static plugin for the unreal engine that imports a C++ and rust library and links them statically.
A modern version of MXSCOM, to allow for editing & execution of 3ds Max MaxScript and Python files from external code editors.
A much easier-to-read port of the WFC texture generation algorithm, plus a WPF GUI for watching it in action.
Shovel is a bytecode virtual machine that is embeddable, secure and interruptible.
DeveMazeGenerator, C#, Huge Mazes, 3D, Pathfinding & More
3ds Max Explode Geometry plug-in
Function library that corrects the default twisting on splines in UE4. Sample Blueprint and Map included.
L-System implementation in Unity3d for procedurally generated trees
Project that contains some simple techniques for procedural generation that can warrant some cool water and terrains as a result!