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mia.cpp
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#include "mia.hpp"
namespace mia {
function<string ()> homeLocation = [] { return string{Path::user(), "Emulation/Systems/"}; };
function<string ()> saveLocation = [] { return string{}; };
vector<string> media;
auto locate(string name) -> string {
string location = {Path::program(), name};
if(inode::exists(location)) return location;
#if defined(PLATFORM_MACOS)
location = {Path::program(), "../Resources/", name};
if(inode::exists(location)) return location;
#endif
directory::create({Path::userData(), "mia/"});
return {Path::userData(), "mia/", name};
}
auto operator+=(string& lhs, const string& rhs) -> string& {
lhs.append(rhs);
return lhs;
}
#include "settings/settings.cpp"
#include "system/system.cpp"
#include "medium/medium.cpp"
#include "pak/pak.cpp"
#if !defined(MIA_LIBRARY)
#include "program/program.cpp"
#endif
auto setHomeLocation(function<string ()> callback) -> void {
homeLocation = callback;
}
auto setSaveLocation(function<string ()> callback) -> void {
saveLocation = callback;
}
auto construct() -> void {
static bool initialized = false;
if(initialized) return;
initialized = true;
media.append("Atari 2600");
media.append("BS Memory");
media.append("ColecoVision");
media.append("Famicom");
media.append("Famicom Disk System");
media.append("Game Boy");
media.append("Game Boy Color");
media.append("Game Boy Advance");
media.append("Game Gear");
media.append("Master System");
media.append("Mega Drive");
media.append("Mega 32X");
media.append("Mega CD");
media.append("MSX");
media.append("MSX2");
media.append("Neo Geo");
media.append("Neo Geo Pocket");
media.append("Neo Geo Pocket Color");
media.append("Nintendo 64");
media.append("Nintendo 64DD");
media.append("PC Engine");
media.append("PC Engine CD");
media.append("PlayStation");
media.append("Pocket Challenge V2");
media.append("Saturn");
media.append("SC-3000");
media.append("SG-1000");
media.append("Sufami Turbo");
media.append("Super Famicom");
media.append("SuperGrafx");
media.append("WonderSwan");
media.append("WonderSwan Color");
}
auto identify(const string& filename) -> string {
construct();
auto extension = Location::suffix(filename).trimLeft(".", 1L).downcase();
if(extension == "zip") {
Decode::ZIP archive;
if(archive.open(filename)) {
for(auto& file : archive.file) {
auto match = Location::suffix(file.name).trimLeft(".", 1L).downcase();
for(auto& medium : media) {
auto pak = mia::Medium::create(medium);
if(pak->extensions().find(match)) {
extension = match;
}
}
}
}
}
for(auto& medium : media) {
auto pak = mia::Medium::create(medium);
if(pak->extensions().find(extension)) {
return pak->name();
}
}
return {}; //unable to identify
}
auto import(shared_pointer<Pak> pak, const string& filename) -> bool {
if(pak->load(filename)) {
string pathname = {Path::user(), "Emulation/", pak->name(), "/", Location::prefix(filename), ".", pak->extensions().first(), "/"};
if(!directory::create(pathname)) return false;
for(auto& node : *pak->pak) {
if(auto input = node.cast<vfs::file>()) {
if(input->name() == "manifest.bml" && !settings.createManifests) continue;
if(auto output = file::open({pathname, input->name()}, file::mode::write)) {
while(!input->end()) output.write(input->read());
}
}
}
return true;
}
return false;
}
auto main(Arguments arguments) -> void {
#if !defined(MIA_LIBRARY)
Application::setName("mia");
#endif
construct();
if(auto document = file::read(locate("settings.bml"))) {
settings.unserialize(document);
}
if(arguments.take("--name")) {
return print("mia");
}
if(string filename; arguments.take("--identify", filename)) {
return print(identify(filename), "\n");
}
if(string system; arguments.take("--system", system)) {
auto pak = mia::Medium::create(system);
if(!pak) return;
if(string manifest; arguments.take("--manifest", manifest)) {
if(pak->load(manifest)) {
if(auto fp = pak->pak->read("manifest.bml")) return print(fp->reads());
}
return;
}
if(string import; arguments.take("--import", import)) {
return (void)mia::import(pak, import);
}
#if !defined(MIA_LIBRARY)
if(arguments.take("--import")) {
if(auto import = BrowserDialog()
.setTitle({"Import ", system, " Game"})
.setPath(settings.recent)
.setAlignment(Alignment::Center)
.openFile()
) {
if(!mia::import(pak, import)) {
MessageDialog()
.setTitle("Error")
.setAlignment(Alignment::Center)
.setText({"Failed to import: ", Location::file(import)})
.error();
}
}
return;
}
#endif
}
#if !defined(MIA_LIBRARY)
Instances::programWindow.construct();
#if defined(PLATFORM_MACOS)
Application::Cocoa::onAbout([&] { programWindow.aboutAction.doActivate(); });
Application::Cocoa::onPreferences([&] {});
Application::Cocoa::onQuit([&] { Application::quit(); });
#endif
programWindow.setVisible();
Application::run();
Instances::programWindow.destruct();
#endif
file::write(locate("settings.bml"), settings.serialize());
}
}
#if !defined(MIA_LIBRARY)
#include <nall/main.hpp>
auto nall::main(Arguments arguments) -> void {
mia::main(arguments);
}
#endif