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timer.c
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/*BHEADER**********************************************************************
* Copyright (c) 2017, Lawrence Livermore National Security, LLC.
* Produced at the Lawrence Livermore National Laboratory.
* Written by Ulrike Yang ([email protected]) et al. CODE-LLNL-738-322.
* This file is part of AMG. See files README and COPYRIGHT for details.
*
* AMG is free software; you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License (as published by the Free
* Software Foundation) version 2.1 dated February 1999.
*
* This software is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the IMPLIED WARRANTY OF MERCHANTIBILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the terms and conditions of the
* GNU General Public License for more details.
*
***********************************************************************EHEADER*/
/*
* File: timer.c
* Author: Scott Kohn ([email protected])
* Description: somewhat portable timing routines for C++, C, and Fortran
*
* If TIMER_USE_MPI is defined, then the MPI timers are used to get
* wallclock seconds, since we assume that the MPI timers have better
* resolution than the system timers.
*/
#include "_hypre_utilities.h"
#include <time.h>
#ifndef WIN32
#include <unistd.h>
#include <sys/times.h>
#endif
#ifdef TIMER_USE_MPI
#include "mpi.h"
#endif
HYPRE_Real time_getWallclockSeconds(void)
{
#ifdef TIMER_USE_MPI
return(hypre_MPI_Wtime());
#else
#ifdef WIN32
clock_t cl=clock();
return(((HYPRE_Real) cl)/((HYPRE_Real) CLOCKS_PER_SEC));
#else
struct tms usage;
hypre_longint wallclock = times(&usage);
return(((HYPRE_Real) wallclock)/((HYPRE_Real) sysconf(_SC_CLK_TCK)));
#endif
#endif
}
HYPRE_Real time_getCPUSeconds(void)
{
#ifndef TIMER_NO_SYS
clock_t cpuclock = clock();
return(((HYPRE_Real) (cpuclock))/((HYPRE_Real) CLOCKS_PER_SEC));
#else
return(0.0);
#endif
}
HYPRE_Real time_get_wallclock_seconds_(void)
{
return(time_getWallclockSeconds());
}
HYPRE_Real time_get_cpu_seconds_(void)
{
return(time_getCPUSeconds());
}