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KEYBINDS.md

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Keybinds

Lethal Company Inputs

Action PC VR Notes
Look Mouse Movement HMD Will use right joystick X for snap-turning
Move WASD, Arrow Keys Left Joystick
Jump Space A
Sprint Shift L Joystick Button Taken over by the mod, check VR Inputs below
OpenMenu Escape, Tab X Does not work with SteamVR
Interact E R Grip Button Taken over by the mod, check VR Inputs below
Crouch Ctrl R Joystick Button
Use LMB Right trigger
ActivateItem LMB Right trigger
Discard G B
SwitchItem ScrollY Right joystick Y Its expecting an axis so this should be fine
ItemSecondaryUse Q L Grip Button
ItemTertiaryUse E R Grip Button
PingScan RMB Left Trigger
QEItemInteract Q, E (Disabled) Depricated since V45, Use secondary and tertiary use instead
EnableChat Slash (Disabled) Chat is just not something we want to do in VR
SubmitChat Enter (Disabled) Chat is just not something we want to do in VR
ReloadBatteries R (Disabled) I have never seen batteries in this game, maybe in a future update?
InspectItem Z (Disabled) Only for clipboard, disabled because there's more important stuff
VoiceButton T (Disabled) IDK arbitary push to talk is not very favorable in VR
Emote1 1 (Disabled) Will not bother adding this into VR
Emote2 2 (Disabled) Will not bother adding this into VR
BuildMode B (Disabled) If we don't have enough buttons on VR controllers, disable this
ConfirmBuildMode V (Disabled) If we don't have enough buttons on VR controllers, disable this
Delete X (Disabled) If we don't have enough buttons on VR controllers, disable this
SetFreeCamera C (Disabled) Most likely a developer only cheat
SpeedCheat H (Disabled) Most likely a developer only cheat

VR Inputs

Action Bind Notes
Reset Height Y Recalculates the offset between your headset and the floor
Grab R Grip Button The grab and interact button for world interactables
Turn R Joystick X Axis If you have snap/smooth turning enabled, this will determine the direction to rotate in
Pivot R Joystick Spectator camera pivoting
Sprint L Joystick Button Must either be held down or toggles based on the configuration that is used

Subject to change

Available controller inputs (Oculus)

Primary button and secondary button correspond to A, B and X, Y on the left and right controller.

So Y would be the left controller, secondary button.

Menu buttons may not be accessible because they're most likely intercepted by the headset or SteamVR

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