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Id.hpp
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// Copyright 1996-2023 Cyberbotics Ltd.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef ID_HPP
#define ID_HPP
#include "Constants.hpp"
namespace wren {
// Uniquely identifies a resource when sorting Renderables by their required state.
class Id {
public:
explicit Id(uint16_t id);
uint16_t id() const { return mId; }
protected:
uint16_t mId;
};
class IdPhongMaterial : public Id {
public:
static void resetCounter() { IdPhongMaterial::cCounter = 1; }
IdPhongMaterial();
private:
static uint16_t cCounter;
};
class IdPbrMaterial : public Id {
public:
static void resetCounter() { IdPbrMaterial::cCounter = 1; }
IdPbrMaterial();
private:
static uint16_t cCounter;
};
class IdMesh : public Id {
public:
static void resetCounter() { IdMesh::cCounter = 1; }
IdMesh();
private:
static uint16_t cCounter;
};
} // namespace wren
#endif // ID_HPP