forked from nneonneo/2048-ai
-
Notifications
You must be signed in to change notification settings - Fork 0
/
2048.py
executable file
·125 lines (100 loc) · 3.11 KB
/
2048.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
#!/usr/bin/python
# -*- coding: utf-8 -*-
''' Help the user achieve a high score in a real game of threes by using a move searcher. '''
from __future__ import print_function
import ctypes
import time
import os
# Enable multithreading?
MULTITHREAD = True
for suffix in ['so', 'dll', 'dylib']:
dllfn = 'bin/2048.' + suffix
if not os.path.isfile(dllfn):
continue
ailib = ctypes.CDLL(dllfn)
break
else:
print("Couldn't find 2048 library bin/2048.{so,dll,dylib}! Make sure to build it first.")
exit()
ailib.init_tables()
ailib.find_best_move.argtypes = [ctypes.c_uint64]
ailib.score_toplevel_move.argtypes = [ctypes.c_uint64, ctypes.c_int]
ailib.score_toplevel_move.restype = ctypes.c_float
def to_c_board(m):
board = 0
i = 0
for row in m:
for c in row:
board |= c << (4*i)
i += 1
return board
def print_board(m):
for row in m:
for c in row:
print('%8d' % c, end=' ')
print()
def _to_val(c):
if c == 0: return 0
return 2**c
def to_val(m):
return [[_to_val(c) for c in row] for row in m]
def _to_score(c):
if c <= 1:
return 0
return (c-1) * (2**c)
def to_score(m):
return [[_to_score(c) for c in row] for row in m]
if MULTITHREAD:
from multiprocessing.pool import ThreadPool
pool = ThreadPool(4)
def score_toplevel_move(args):
return ailib.score_toplevel_move(*args)
def find_best_move(m):
board = to_c_board(m)
print_board(to_val(m))
scores = pool.map(score_toplevel_move, [(board, move) for move in range(4)])
bestmove, bestscore = max(enumerate(scores), key=lambda x:x[1])
if bestscore == 0:
return -1
return bestmove
else:
def find_best_move(m):
board = to_c_board(m)
return ailib.find_best_move(board)
def movename(move):
return ['up', 'down', 'left', 'right'][move]
def rungame(args):
from gamectrl import BrowserRemoteControl, Fast2048Control, Keyboard2048Control
if len(args) == 1:
port = int(args[0])
else:
port = 32000
ctrl = BrowserRemoteControl(port)
# Use Keyboard2048Control if Fast2048Control doesn't seem to be working.
gamectrl = Fast2048Control(ctrl)
# gamectrl = Keyboard2048Control(ctrl)
if gamectrl.get_status() == 'ended':
gamectrl.restart_game()
moveno = 0
start = time.time()
while 1:
state = gamectrl.get_status()
if state == 'ended':
break
elif state == 'won':
time.sleep(0.75)
gamectrl.continue_game()
moveno += 1
board = gamectrl.get_board()
move = find_best_move(board)
if move < 0:
break
print("%010.6f: Score %d, Move %d: %s" % (time.time() - start, gamectrl.get_score(), moveno, movename(move)))
gamectrl.execute_move(move)
score = gamectrl.get_score()
board = gamectrl.get_board()
maxval = max(max(row) for row in to_val(board))
print("Game over. Final score %d; highest tile %d." % (score, maxval))
if __name__ == '__main__':
import sys
rungame(sys.argv[1:])