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Program.cs
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using System;
namespace Minesweeper
{
internal class Program
{
internal static bool GameOver;
internal static bool Quit;
private static void Main(string[] args)
{
Console.ResetColor();
Output op = new Output();
op.PrintMinesweeper();
//get the grid sizes form the User
Input.grid = Input.GetGridSize();
Timer.SetTimer();
string selection = string.Empty;
while (!GameOver || !Quit)
{
Input.grid.GridDisplay();
//Winnin Sequence
if (Input.grid.MineCount == 0)
{
op.PrintWon();
Timer.EndTimer();
return;
}
Field f = Input.GetCoordinates();
selection = Input.PlayerSelection();
switch (selection)
{
case "1":
GameOver = f.UncoverField();
break;
case "2":
f.FlaggField();
break;
case "3":
f.UnflaggField();
break;
case "q":
GameOver = true;
Quit = true;
return;
}
}
if (Quit != true)
{
Console.Clear();
op.PrintGameOver();
op.PressAnyButton();
}
}
}
}