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Unity中基于前缀树的红点系统实现 (Unity + Lua + Prefix Tree) 红点系统是在大部分游戏中都能看到的常见功能需求。在相关的UI上亮起红点来提示玩家进行相关操作。 项目基于UnityXFramework框架,集成tolua,使用lua语言开发业务逻辑。采用前缀树这一数据结构实现高效、易拓展、易维护的红点系统。
VirtualizingTreeView is a Unity UI control that can be used to represent hierarchical data. VirtualzingTreeView implements drag & drop, databinding, selection operations and is highly customizable.
A init step configuration for unity using TreeView and Coroutines
MessagePack Data Viewer built on MessagePack Csharp and Unity TreeView
Unity C# reference source code.
请移步新版地址https://github.com/jarjin/LuaFramework_UGUI_V2 支持安卓ARM64【已停止更新】
Fork From https://gitcode.net/linxinfa/UnityXFramework
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Helps find objects with missing scripts in Unity
A graph editor for viewing all UnityEvents at a glance
A full-sized (with optional aspect ratio) responsive minimal webgl template for your Unity projects!
The double type version of the Unity struct Vector,Quaternion and Matrix.It can solve the problem that the float type may not be accurate enough.
A small script allowing you to set icons for GameObjects through code
【Unity】unity-webview のマージンを RectTranform から設定できる機能
A categorized collection of awesome Unity open source on GitHub (800+)
A curated list of awesome Unity assets, resources, and more.