SCUMM-8 is a PICO-8 "demake" of the SCUMM engine that powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion.
However, it is only (heavily) inspired by the SCUMM engine, not a true replica - for that you'll want good ol' SCUMM-VM.
Er... no. SCUMM-8 cannot play the old games, just that it is intended to provide similar functionality within the (very limited) world of PICO-8.
Wow, really? You still here?! OK, once again. Think of SCUMM-8 as an even more retro "mini-me" version of the classic SCUMM engine. Most of the features are planned, but the experience will be... shall we say... "cut down".
*sigh* . . . "Look behind you! It's a three-headed monkey!" . . . *runs away*
- Multiple Rooms (up to 32, technically)
- Pathfinding for walking
- Dialogs between Actors
- Cut-scenes
- Camera system (pan-to, follow, static)
- Room transitions ("iris", cut)
- Customisable Verbs
- Z-plane ordering of objects/actors
- Global-level (background) & Room-level scripts
- Game start-up script
- Object dependencies
- Replace Color (to allow re-use of room/object gfx)
- Game Save/Load
A big thanks to Aric Wilmunder (ex-LucasArts developer) for sharing valuable SCUMM documentation. Particularly the **SCUMM Tutorial **(1991), the example room from which was the first room I actually created in SCUMM-8 (minus the cool Sam & Max gfx, of course)
Some other great SCUMM resources I found along the way include the following: