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A PICO-8 demake of the SCUMM engine that powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion.

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SCUMM-8

What is SCUMM-8?

SCUMM-8 is a PICO-8 "demake" of the SCUMM engine that powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion.
However, it is only (heavily) inspired by the SCUMM engine, not a true replica - for that you'll want good ol' SCUMM-VM.

"Cool, so does that mean I can play those games in PICO-8?!"

Er... no. SCUMM-8 cannot play the old games, just that it is intended to provide similar functionality within the (very limited) world of PICO-8.

"It don't work mate, waited forever and 'Monkey Island' never loaded!"

Wow, really? You still here?! OK, once again. Think of SCUMM-8 as an even more retro "mini-me" version of the classic SCUMM engine. Most of the features are planned, but the experience will be... shall we say... "cut down".

"Got it. . . . so what about 'Day of the Tentacle' then?"

*sigh* . . . "Look behind you! It's a three-headed monkey!" . . . *runs away*

Current Features

  • Multiple Rooms (up to 32, technically)
  • Pathfinding for walking
  • Dialogs between Actors
  • Cut-scenes
  • Camera system (pan-to, follow, static)
  • Room transitions ("iris", cut)
  • Customisable Verbs
  • Z-plane ordering of objects/actors
  • Global-level (background) & Room-level scripts
  • Game start-up script
  • Object dependencies
  • Replace Color (to allow re-use of room/object gfx)

Planned Features

  • Game Save/Load

Thanks & Useful Resources

A big thanks to Aric Wilmunder (ex-LucasArts developer) for sharing valuable SCUMM documentation. Particularly the **SCUMM Tutorial **(1991), the example room from which was the first room I actually created in SCUMM-8 (minus the cool Sam & Max gfx, of course)

Some other great SCUMM resources I found along the way include the following:

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A PICO-8 demake of the SCUMM engine that powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion.

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