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example-index-p2.html
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</span></h1>
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</div>
</div>
<div id="content">
<div id="examples-table">
<div id="col1">
<p>These examples demonstrate most of the features of SceneJS. Many of them are intentionally simple in
order to provide templates for you to experiment with as you explore SceneJS.</p>
<br/>
<p>You'll need a WebGL-enabled browser; <a
href="http://www.khronos.org/webgl/wiki/Getting_a_WebGL_Implementation">here's how to get
one</a>. </p>
<br/>
<h3>More Resources:</h3>
<ul>
<li><span><a target="_other" href="http://scenejs.org/releases.html">All Releases</a></span></li>
<li><span><a target="_other" href="https://github.com/xeolabs/scenejs/wiki">New Wiki</a></span></li>
<li><span><a target="_other" href="http://groups.google.co.nz/group/scenejs?lnk=gcimh">Google
Group</a></span></li>
<li><span><a target="_other"
href="https://github.com/xeolabs/scenejs/issues?milestone=1&sort=created&direction=desc&_pjax=true&state=open">Issue
Tracker</a></span></li>
<li><span><a target="_other" href="http://www.facebook.com/group.php?gid=350488973712">FaceBook
Group</a></span>
</li>
<li><span><a target="_other" href="http://www.retaggr.com/page/LindsayStanleyKay">Contact</a></span>
</li>
</ul>
<br/>
<ul>
<li><span><a target="_other" href="http://github.com/xeolabs/scenejs">Source code</a></span></li>
<li><span><a target="_other" href="http://scenejs.org/license/index.html">Licenses</a></span></li>
</ul>
</div>
<div id="col2">
<p class="category-title">Introduction</p>
<p class="example-title"><a href="hello-teapot/index.html">Basic Scene</a></p>
<br/>
<p class="category-title">Geometry</p>
<p class="example-title"><a href="custom-geometry/index.html">Custom Geometry</a></p>
<p class="example-title"><a href="mutable-geometry/index.html">Mutable Geometry</a></p>
<p class="example-title"><a href="vertex-colors/index.html">Vertex Coloring</a></p>
<p class="example-title"><a href="gradient-backdrop/index.html">Graded Backdrop</a></p>
<p class="example-title"><a href="vertex-sharing/index.html">Vertex Sharing</a>
</p>
<br/>
<p class="category-title">Lighting</p>
<p class="example-title"><a href="moving-dir-light/index.html">Directional Lighting</a></p>
<p class="example-title"><a href="moving-point-light/index.html">Point Lighting</a></p>
<br/>
<p class="category-title">Texturing</p>
<p class="example-title"><a href="texture-layers/index.html">Layered Textures</a></p>
<p class="example-title"><a href="frameBuf/index.html">Rendering to Textures</a></p>
<p class="example-title"><a href="animated-texture/index.html">Animated Texture</a></p>
<p class="example-title"><a href="video-texture/index.html">Video Texture</a></p>
<p class="example-title"><a href="bump-mapping/index.html">Bump Mapping</a></p>
<p class="example-title"><a href="texture-atlas/index.html">Using a Texture Atlas</a></p>
<br/>
<p class="category-title">Shader Customisation</p>
<p class="example-title"><a href="custom-shaders-vertex-displacement/index.html">Custom Shaders - Vertex
Displacement</a>
</p>
<p class="example-title"><a href="custom-shaders-fog/index.html">Custom Shaders - Fog Shader</a>
</p>
<p class="example-title"><a href="custom-shaders-colorTrans/index.html">Custom Shaders - Pixel Colour
Transform</a>
</p>
<p class="example-title"><a href="custom-shaders-transparency/index.html">Custom Shaders - Fancy
Transparency</a>
</p>
<p class="example-title"><a href="custom-shaders-sky-sphere/index.html">Custom Shaders - Sky Sphere</a>
</p>
<p class="example-title"><a href="custom-shaders-clipping/index.html">Custom Shaders - User Clipping
Plane</a>
</p>
<!--<p class="example-title"><a href="video-alpha-texture/index.html">Custom Shaders - Transparency Mapped Video</a>-->
<!--</p>-->
<br>
<p class="category-title">Scene Layers</p>
<p class="example-title"><a href="transparency-sorting-using-layers/index.html">Layers - Transparency Sorting with
Layers</a>
</p>
<p class="example-title"><a href="enable-layers/index.html">Layers - Visibility Switching Layers</a>
</p>
<br/>
<p class="category-title">Animation</p>
<p class="example-title"><a href="morphing/index.html">Geometry Morphing - Basic Quad</a></p>
<p class="example-title"><a href="morphing-random/index.html">Geometry Morphing - Wavey Teapot</a></p>
<br/>
<p class="category-title">Picking</p>
<p class="example-title"><a href="basic-picking/index.html">Basic Picking</a></p>
<p class="example-title"><a href="ray-picking/index.html">Ray Picking</a></p>
<br/>
<p class="category-title">Miscellaneous</p>
<p class="example-title"><a href="node-cores/index.html">Shared Node Cores</a>
</p>
<p class="example-title"><a href="multi-scene/index.html">Sharing Content across Multiple Scenes</a>
</p>
<p class="example-title"><a href="node-masking/index.html">Render Masking</a></p>
<p class="example-title"><a href="findNodes/index.html">Finding Nodes using Regular Expressions</a></p>
<p class="example-title"><a href="billboard/index.html">Billboarding a Sprite</a></p>
<p class="example-title"><a href="node-rendered-event/index.html">Node
"rendered" event</a></p>
<br/>
<p class="category-title">COLLADA Content</p>
<p class="example-title"><a href="seymour-plane/index.html">COLLADA Seymour Plane</a></p>
<p class="example-title"><a href="tron-tank/index.html">COLLADA Tron Tank</a></p>
</div>
<div id="col3">
<p class="category-title">Services</p>
<p>The SceneJS API provides an Inversion of Control (IoC) container into which we can plug
service objects for SceneJS to use for functions like loading content etc. We can
plug in our own implementations of these whenever we want more control.</a></p>.
<ul>
<li><a href="geo-load-service/index.html">Implementing GeoLoadService</a><br/>
<p>How to implement a GeoLoaderService for customized geometry loading.</p></li>
<li><a href="morph-geo-load-service/index.html">Implementing MorphGeoLoadService</a><br/>
<p>Extends the previous example with a MorphGeoLoaderService for customized loading of geometry
morphing targets.</p></li>
</ul>
</div>
</div>
</div>
</div>
</body>
</html>