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Crash report from [liblofelt_sdk.so] lofeltHapticsLoadDirect #28
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Hi, thanks for bringing this up! We would suspect the issue to be only reproducible on some Android models or specific models with a specific Android version. At this stage, we are unable to isolate this further to a list of affected devices as this package is not actively developed by us anymore, which also means we do not collect any usage data ourselves that would allow us to look into the root cause of the crashes you see. If you (and maybe other NiceVibrations users) would be able to narrow down the affected makes & model, we could assist in a fix to make this fail more gracefully. |
Hi, we are experiencing the same problem on some projects, I have looked through all the devices that were defected and here is the list of them. I could attach logs, but they are the same as attached above.
So far I think the problem is Android 14, as I don't see any device with another version of android. |
Hi, we had a similar issue at work in our project (it didn't crash, but threw a few related exceptions) using Feel v3.8. In case it helps anyone else with a similar issue that drops by this thread, the problem in our case had to do with the Android version, but also the locale (and perhaps the device itself?). We ran our game on the following configurations:
The problem was that the We updated the Feel plugin to the latest version (as of today, v4.0.1) and it seems to work consistently now 😄 |
Bug report
Checklist
Environment
Our mobile game uses the Nice Vibration package from the Feel package. The crash is coming from the Android app.
Steps to Reproduce
We can't reproduce the issue on our own test devices, but many crash reports are coming from our live game. Crash reports are coming from the Android app and we can't figure out exactly what the problem is as the error comes from inside the "liblofelt_sdk.so" library.
Expected behavior
When we call the method "HapticPatterns.PlayPreset(HapticPatterns.PresetType.LightImpact);" in the Android app, we should be able to invoke the LightImpact vibration without any issues.
Observed behavior
Crash reports come from certain devices when the "HapticPatterns.PlayPreset(HapticPatterns.PresetType.LightImpact);" method is called in the Android app.
Code Samples & Details
We are using it in a simple way within the game. When a button is pressed, we call this method.
"HapticPatterns.PlayPreset(HapticPatterns.PresetType.LightImpact);"
When we look at the crash reports from the Google Play dashboard, we see many reports like this.
`*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
pid: 0, tid: 31076 >>> com.link.match <<<
backtrace:
#00 pc 0x00756c61765f7465
#1 pc 0x000000000001ca5c /data/app/~~SSMUplsNgTKXoJtKmD1Yew==/com.link.match-63K3Zp10EDlIDteJNz6G9g==/lib/arm64/liblofelt_sdk.so
#2 pc 0x0000000000018954 /data/app/~~SSMUplsNgTKXoJtKmD1Yew==/com.link.match-63K3Zp10EDlIDteJNz6G9g==/lib/arm64/liblofelt_sdk.so (lofeltHapticsLoadDirect+332)
#3 pc 0x0000000001fd00f0 /data/app/~~SSMUplsNgTKXoJtKmD1Yew==/com.link.match-63K3Zp10EDlIDteJNz6G9g==/lib/arm64/libil2cpp.so (LofeltHaptics_lofeltHapticsLoadDirect_m212DB3189B44BE54F822058250FAE6FFBB72500B)
#4 pc 0x0000000001fcc4fc /data/app/~~SSMUplsNgTKXoJtKmD1Yew==/com.link.match-63K3Zp10EDlIDteJNz6G9g==/lib/arm64/libil2cpp.so (HapticController_Load_mE6AA251161ED4A27476BC30C51AD716D49B15573)
#5 pc 0x0000000001fcccd0 /data/app/~~SSMUplsNgTKXoJtKmD1Yew==/com.link.match-63K3Zp10EDlIDteJNz6G9g==/lib/arm64/libil2cpp.so (HapticPatterns_PlayPreset_m4BBC460337643C4051BA3AC077AAD1E2BB4B9B90)
#6 pc 0x00000000009bdd24 /data/app/~~SSMUplsNgTKXoJtKmD1Yew==/com.link.match-63K3Zp10EDlIDteJNz6G9g==/lib/arm64/libil2cpp.so (Action_1_Invoke_mF2422B2DD29F74CE66F791C3F68E288EC7C3DB9E_Multicast(Action_1_t6F9EB113EB3F16226AEF811A2744F4111C116C87*, Il2CppObject*, MethodInfo const*))
#7 pc 0x00000000028ef654 /data/app/~~SSMUplsNgTKXoJtKmD1Yew==/com.link.match-63K3Zp10EDlIDteJNz6G9g==/lib/arm64/libil2cpp.so (UnityEvent_Invoke_mFBF80D59B03C30C5FE6A06F897D954ACADE061D2)
#8 pc 0x0000000001e23b50 /data/app/~~SSMUplsNgTKXoJtKmD1Yew==/com.link.match-63K3Zp10EDlIDteJNz6G9g==/lib/arm64/libil2cpp.so (ExecuteEvents_Execute_TisRuntimeObject_mDC4455B743BE4A6BA46DD741D0E0AB150FF1209A_gshared)
#9 pc 0x0000000001afc524 /data/app/~~SSMUplsNgTKXoJtKmD1Yew==/com.link.match-63K3Zp10EDlIDteJNz6G9g==/lib/arm64/libil2cpp.so (StandaloneInputModule_ProcessTouchPress_mD72A0807626DA04E47313F9553249DD4A32625E3)
#10 pc 0x0000000001afbba4 /data/app/~~SSMUplsNgTKXoJtKmD1Yew==/com.link.match-63K3Zp10EDlIDteJNz6G9g==/lib/arm64/libil2cpp.so (StandaloneInputModule_ProcessTouchEvents_m042FC6B13874B1EE6699BBB51F02FE3A435A25F0)
#11 pc 0x0000000001afb904 /data/app/~~SSMUplsNgTKXoJtKmD1Yew==/com.link.match-63K3Zp10EDlIDteJNz6G9g==/lib/arm64/libil2cpp.so (StandaloneInputModule_Process_mBD949CC45BBCAB5A0FAF5E24F3BB4C3B22FF3E81)
#12 pc 0x0000000000bbb48c /data/app/~~SSMUplsNgTKXoJtKmD1Yew==/com.link.match-63K3Zp10EDlIDteJNz6G9g==/lib/arm64/libil2cpp.so (il2cpp::vm::Runtime::InvokeWithThrow(MethodInfo const*, void*, void**))
#13 pc 0x0000000000bbb300 /data/app/~~SSMUplsNgTKXoJtKmD1Yew==/com.link.match-63K3Zp10EDlIDteJNz6G9g==/lib/arm64/libil2cpp.so (il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**))
#14 pc 0x0000000000318bc8 /data/app/~~SSMUplsNgTKXoJtKmD1Yew==/com.link.match-63K3Zp10EDlIDteJNz6G9g==/lib/arm64/libunity.so (scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool))
#15 pc 0x0000000000326964 /data/app/~~SSMUplsNgTKXoJtKmD1Yew==/com.link.match-63K3Zp10EDlIDteJNz6G9g==/lib/arm64/libunity.so (ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool))
#16 pc 0x000000000033498c /data/app/~~SSMUplsNgTKXoJtKmD1Yew==/com.link.match-63K3Zp10EDlIDteJNz6G9g==/lib/arm64/libunity.so (MonoBehaviour::CallUpdateMethod(int))
#17 pc 0x00000000001a11bc /data/app/~~SSMUplsNgTKXoJtKmD1Yew==/com.link.match-63K3Zp10EDlIDteJNz6G9g==/lib/arm64/libunity.so (void BaseBehaviourManager::CommonUpdate())
#18 pc 0x000000000024cb74 /data/app/~~SSMUplsNgTKXoJtKmD1Yew==/com.link.match-63K3Zp10EDlIDteJNz6G9g==/lib/arm64/libunity.so (ExecutePlayerLoop(NativePlayerLoopSystem*))
#19 pc 0x000000000024cbb4 /data/app/~~SSMUplsNgTKXoJtKmD1Yew==/com.link.match-63K3Zp10EDlIDteJNz6G9g==/lib/arm64/libunity.so (ExecutePlayerLoop(NativePlayerLoopSystem*))
#20 pc 0x000000000024cdec /data/app/~~SSMUplsNgTKXoJtKmD1Yew==/com.link.match-63K3Zp10EDlIDteJNz6G9g==/lib/arm64/libunity.so (PlayerLoop())
#21 pc 0x00000000003a22e8 /data/app/~~SSMUplsNgTKXoJtKmD1Yew==/com.link.match-63K3Zp10EDlIDteJNz6G9g==/lib/arm64/libunity.so (UnityPlayerLoop())
#22 pc 0x00000000003b86ac /data/app/~~SSMUplsNgTKXoJtKmD1Yew==/com.link.match-63K3Zp10EDlIDteJNz6G9g==/lib/arm64/libunity.so (nativeRender(_JNIEnv*, _jobject*))
#23 pc 0x00000000000d89cc /data/app/~~SSMUplsNgTKXoJtKmD1Yew==/com.link.match-63K3Zp10EDlIDteJNz6G9g==/oat/arm64/base.odex (art_jni_trampoline+124)
#24 pc 0x0000000000214a7c /data/app/~~SSMUplsNgTKXoJtKmD1Yew==/com.link.match-63K3Zp10EDlIDteJNz6G9g==/oat/arm64/base.odex (com.unity3d.player.UnityPlayer$e$1.handleMessage+972)
#25 pc 0x0000000000654dd8 /system/framework/arm64/boot-framework.oat (android.os.Handler.dispatchMessage+136)
#26 pc 0x0000000000658450 /system/framework/arm64/boot-framework.oat (android.os.Looper.loop+1696)
#27 pc 0x0000000000215688 /data/app/~~SSMUplsNgTKXoJtKmD1Yew==/com.link.match-63K3Zp10EDlIDteJNz6G9g==/oat/arm64/base.odex (com.unity3d.player.UnityPlayer$e.run+216)
#28 pc 0x0000000000133564 /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+548)
#29 pc 0x00000000001a97e8 /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+200)
#30 pc 0x000000000055e61c /apex/com.android.art/lib64/libart.so (art::JValue art::InvokeVirtualOrInterfaceWithJValuesart::ArtMethod*(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, art::ArtMethod*, jvalue const*)+460)
#31 pc 0x00000000005af6ac /apex/com.android.art/lib64/libart.so (art::Thread::CreateCallback(void*)+1308)
#32 pc 0x00000000000ec8b8 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+64)
#33 pc 0x000000000008c0d0 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64)`
We couldn't understand the reason behind this. Due to these errors, our Android application appears to have bad behavior. We would appreciate your assistance in resolving this issue.
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