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Conflict with Meta XR on Unity #37
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Hi @pkosyakov, for haptics output on Meta Quest you should use either:
For haptics output on mobile you should use Nice Vibrations. Which platform(s) are you targeting with your project? |
Hi, I had installed
Meta XR All-in-One SDK
<https://assetstore.unity.com/packages/tools/integration/meta-xr-all-in-one-sdk-269657>
and got this error
С уважением, Павел.
Вт, 13 февр. 2024 г. в 17:01, james-meta ***@***.***>:
… Hi @pkosyakov <https://github.com/pkosyakov>, for haptics output on Meta
Quest you should use either:
- the Meta XR All-in-One SDK
<https://assetstore.unity.com/packages/tools/integration/meta-xr-all-in-one-sdk-269657>
- or the Meta XR Haptics SDK
<https://assetstore.unity.com/packages/tools/integration/meta-xr-haptics-sdk-272446>
For haptics output on mobile you should use Nice Vibrations.
Which platform(s) are you targeting with your project?
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Hi @pkosyakov, Yes, that makes sense. Just to clarify: what platform are you targeting with your project? Meta Quest or mobile or both? |
Only Meta Quest
С уважением, Павел.
Вт, 13 февр. 2024 г. в 17:24, james-meta ***@***.***>:
… Hi @pkosyakov <https://github.com/pkosyakov>,
Yes, that makes sense. Just to clarify: what platform are you targeting
with your project? Meta Quest or mobile or both?
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@pkosyakov in that case you don't need Nice Vibrations at all and can safely delete it from your Unity project. Then follow the instructions here to get started with Meta XR Haptics SDK: |
Еhe problem is that Nice Vibrations is installed within another package
(Feel MoreMountains) and it has dependencies on it. after the deletion,
many other errors appear.Now it is not blocking error. Perhaps this
conflict can be resolved in future versions.
вт, 13 февр. 2024 г. в 18:05, james-meta ***@***.***>:
… @pkosyakov <https://github.com/pkosyakov> in that case you don't need
Nice Vibrations at all and can safely delete it from your Unity project.
Then follow the instructions here to get started with Meta XR Haptics SDK:
https://developer.oculus.com/documentation/unity/unity-haptics-sdk
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С уважением, Павел.
|
@pkosyakov to remove Nice Vibrations from Feel, you can follow the instructions available in the documentation at http://feel-docs.moremountains.com/contents.html#what-if-i-want-to-remove-stuff : "You can remove the Feel/NiceVibrations folder, in which case you’ll want to go to Project Settings > Player, and remove the MOREMOUNTAINS_NICEVIBRATIONS_INSTALLED scripting define symbol there (and apply that change), you’ll lose access to Nice Vibrations and its associated feedbacks" |
Bug report
I am using NiceVibrations included in Feel asset.
After migratiion from from Oculus integration to Meta XR All in one packege I get this error:
Multiple scripted importers are targeting the extension 'haptic' and have all been rejected: Lofelt.NiceVibrations.HapticImporter (assembly: C:\Unity\Projects\Darkness\Library\ScriptAssemblies\Lofelt.NiceVibrations.Editor.dll), Oculus.Haptics.Editor.HapticClipImporter (assembly: C:\Unity\Projects\Darkness\Library\ScriptAssemblies\Oculus.Haptics.Editor.dll)
UnityEditor.AssetImporters.ScriptedImporter:RegisterScriptedImporters ()
Checklist
Environment
<Describe your dev environment here, giving as many details as possible. If you have them, make sure to include>
Feel 3.15
Meta All in ones SDK 60
Unity 2021.3.31f1
Goals
<What do you want to achieve?>
Steps to Reproduce
<What are the steps necessary to reproduce this issue?>
Expected behavior
<What do you expect to happen?>
Observed behavior
<What actually happened? Can you provide a stack trace?>
Code Samples & Details
<Please provide a code sample if necessary, as well as any additional details, to help us track down the issue.>
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