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A* Implementation #14

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NQNStudios opened this issue Jul 28, 2013 · 2 comments
Open

A* Implementation #14

NQNStudios opened this issue Jul 28, 2013 · 2 comments
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@NQNStudios
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After tile maps are implemented, we are going to need an implementation of A* pathfinding.

@MadcowD
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MadcowD commented Aug 14, 2013

What Heuristic are we going to use?

@NQNStudios
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First we have to figure out how to represent the grid and how to determine which cells are blocked both by map objects and by entities. Maybe it's best to use steering algorithms instead?

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