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css3d_sandbox.html
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css3d_sandbox.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<style>
body {
background-color: #ffffff;
margin: 0;
overflow: hidden;
}
#info {
position: absolute;
top: 0px;
width: 100%;
color: #000000;
padding: 5px;
font-family: Monospace;
font-size: 13px;
text-align: center;
z-index: 1;
}
a {
color: #000000;
}
</style>
</head>
<body>
<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - css3d sandbox</div>
<script src="../build/three.min.js"></script>
<script src="js/controls/TrackballControls.js"></script>
<script src="js/renderers/CSS3DRenderer.js"></script>
<script>
var camera, scene, renderer;
var scene2, renderer2;
var controls;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 200, 200, 200 );
controls = new THREE.TrackballControls( camera );
scene = new THREE.Scene();
scene2 = new THREE.Scene();
var material = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 1, side: THREE.DoubleSide } );
//
for ( var i = 0; i < 10; i ++ ) {
var element = document.createElement( 'div' );
element.style.width = '100px';
element.style.height = '100px';
element.style.opacity = 0.5;
element.style.background = new THREE.Color( Math.random() * 0xffffff ).getStyle();
var object = new THREE.CSS3DObject( element );
object.position.x = Math.random() * 200 - 100;
object.position.y = Math.random() * 200 - 100;
object.position.z = Math.random() * 200 - 100;
object.rotation.x = Math.random();
object.rotation.y = Math.random();
object.rotation.z = Math.random();
object.scale.x = Math.random() + 0.5;
object.scale.y = Math.random() + 0.5;
scene2.add( object );
var geometry = new THREE.PlaneGeometry( 100, 100 );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.copy( object.position );
mesh.rotation.copy( object.rotation );
mesh.scale.copy( object.scale );
scene.add( mesh );
}
//
renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0xf0f0f0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
renderer2 = new THREE.CSS3DRenderer();
renderer2.setSize( window.innerWidth, window.innerHeight );
renderer2.domElement.style.position = 'absolute';
renderer2.domElement.style.top = 0;
document.body.appendChild( renderer2.domElement );
}
function animate() {
requestAnimationFrame( animate );
controls.update();
renderer.render( scene, camera );
renderer2.render( scene2, camera );
}
</script>
</body>
</html>