forked from mrdoob/three.js
-
Notifications
You must be signed in to change notification settings - Fork 0
/
misc_controls_transform.html
157 lines (111 loc) · 3.42 KB
/
misc_controls_transform.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - transform controls</title>
<meta charset="utf-8">
<style>
body {
margin: 0px;
background-color: #000000;
color: #fff;
font-family:Monospace;
text-align: center;
font-size: 15px;
line-height: 30px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
padding: 15px;
z-index:100;
}
</style>
</head>
<body>
<div id="info">
"W" translate | "E" rotate | "R" scale | "+" increase size | "-" decrease size<br />
Press "Q" to toggle world/local space, keep "Ctrl" down to snap to grid
</div>
<script src="../build/three.min.js"></script>
<script src="js/controls/TransformControls.js"></script>
<script>
var camera, scene, renderer, control;
init();
render();
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.sortObjects = false;
document.body.appendChild( renderer.domElement );
//
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 3000 );
camera.position.set( 1000, 500, 1000 );
camera.lookAt( new THREE.Vector3( 0, 200, 0 ) );
scene = new THREE.Scene();
scene.add( new THREE.GridHelper( 500, 100 ) );
var light = new THREE.DirectionalLight( 0xffffff, 2 );
light.position.set( 1, 1, 1 );
scene.add( light );
var texture = THREE.ImageUtils.loadTexture( 'textures/crate.gif', THREE.UVMapping, render );
texture.anisotropy = renderer.getMaxAnisotropy();
var geometry = new THREE.BoxGeometry( 200, 200, 200 );
var material = new THREE.MeshLambertMaterial( { map: texture } );
control = new THREE.TransformControls( camera, renderer.domElement );
control.addEventListener( 'change', render );
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
control.attach( mesh );
scene.add( control );
window.addEventListener( 'resize', onWindowResize, false );
window.addEventListener( 'keydown', function ( event ) {
switch ( event.keyCode ) {
case 81: // Q
control.setSpace( control.space === "local" ? "world" : "local" );
break;
case 17: // Ctrl
control.setTranslationSnap( 100 );
control.setRotationSnap( THREE.Math.degToRad( 15 ) );
break;
case 87: // W
control.setMode( "translate" );
break;
case 69: // E
control.setMode( "rotate" );
break;
case 82: // R
control.setMode( "scale" );
break;
case 187:
case 107: // +, =, num+
control.setSize( control.size + 0.1 );
break;
case 189:
case 109: // -, _, num-
control.setSize( Math.max( control.size - 0.1, 0.1 ) );
break;
}
});
window.addEventListener( 'keyup', function ( event ) {
switch ( event.keyCode ) {
case 17: // Ctrl
control.setTranslationSnap( null );
control.setRotationSnap( null );
break;
}
});
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
render();
}
function render() {
control.update();
renderer.render( scene, camera );
}
</script>
</body>
</html>