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TODO.md

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TODO

Ideas or changes I would like to make are here.

v2 TODO

This is primarily based on feedback from other users right now. I'll address these before moving onto other changes.

Features

Planned features for v2.

  • Remove upstairs.
  • Replace one dungeon floor (D9) with single floor vault quadrant.
  • Replace one dungeon floor (D8) with a single depths floor.
  • Remove shafts.
  • Tighten up range spill-over altars appear in.
  • Reduce overall number of spellbooks, and increase the spellbooks

Balance changes

Planned balance changes to existing functionality for v2.

  • Endgame damage is swingy; incoming and outgoing damage very high. would be nice if less one-shots in both directions. Apparently draconians were getting slaughtered with regular rocks!
  • Balance zot and depths' uniques which appear in Zot and around Zot entrances.
  • Increase difficulty of enemies in the later part of the dungeon.
  • Stealth should not cross-train with other skills as it breaks the flow of the game for non-stealth oriented characters.
  • Range is too powerful.
  • Endgame monster skills need to be scaled down, and HD needs to be increased to compensate to create more balanced monsters.
  • Direct damage spell-casting is likely very strong. Revisit after other balancing changes made.

Fixes

Planned bugfixes for v2.

  • Abyss entrances are still appearing in Zot.
  • '' still crashes the game.

Meta

Changes to improve development and make it easier for people to give feedback.

  • enable github issues.
  • move everything in this file to github issues.
  • create a milestone for v2.
  • figure out how you can see ttyrec files.
  • enable ci for this repo to build binaries.

v1 Planned changes

Historically planned changed.

Core changes

I'll complete these before sharing the game.

  • remove lair, orc, vaults, depths
  • shorten dungeon to 10 levels
  • temple always appears on level 2
  • remove portal branches besides bazaar
  • actually remove depths
  • remove drop restrictions for D1 to D4 to avoid too many 'boring' floors
  • remove things like adders from D:10 since the game is almost over by D:10
  • map zot enemies to dungeon enemies in random gen (for now)
  • remove abyss access via banish
  • remove abyss access via distortion weapons
  • remove abyss access via starting role
  • remove abyss access via god abilty
  • remove abyss access via distortion unwielding, replace with maligned_gateway
  • remove abyss access via Zot trap, replace with maligned_gateway
  • remove abyss access via miscast, replace with maligned_gateway
  • revert mapping zot enemies to dungeon enemies
  • rebalance zot enemies for a 10 level crawl
  • remove orb run
  • end the game when the player exits the realm of zot with the orb
  • enhance skill cross-training to make it easier to use what the dungeon gives over the duration of the game.
  • rebalance zot entrances
  • nerf dragons to allow having them in the entrances
  • nerf ancient liches
  • nerf electric golem
  • nerf killer klowns AC, EV and damage
  • nerf orb guardian damage
  • nerf oof damage
  • fix zot entrances sometimes having powerful monsters for some reason. I fixed this by hopefully nerfing all of the enemies.
  • clean up skill cross-training; have two levels of cross-training highlighting, light blue for common skills cross-training (ie: all weapons skills cross-train) and green for special cross-training (ie: fire-magic and axes).
  • put 0.1.0 onto a server when the balance feels ok.

Changes to improve the experience

Changes I would like to try, ala hellcrawl.

  • remove resistances
  • shorten the game to 6-8 levels
  • display damage in messages
  • monsters have fixed hp
  • remove dexterity
  • remove bows
  • remove upstairs
  • remove food
  • remove corpses
  • remove strength and intelligence
  • remove id minigame
  • remove id scrolls (v1)
  • smooth progression
  • add in monsters from other floors
  • stealing the orb to increase the players durability and skill-levels
  • remove summoning, moving salvagable spells to other scolls
  • remove charms, moving salvagable spells to other scolls
  • remove problematic necromancy skills
  • increase the spell-level of blink to three or four

Clean up changes

Small clean-up or refinement changes to enhance the experience.

  • no more id-minigame items such as potion of degeneration or scroll of torment, amulet of inaccuracy
  • remove curse mechanics outside of Ashenzari
  • set all items to 'known' on game start
  • spell-book crash when I press ''
  • generating dungeon should only say 'generating zot'
  • remove cursed +0 or -ve armor and weapons, which are now no brainers to avoid.
  • restore the ancient lich 'summon demons' spell.

Stolen Ideas

Ideas which could be taken from other forks.