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dailymodifiers.txt
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dailymodifiers.txt
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badHealth = enemy, health
badMapHealth = enemy, health
badMapStrength = enemy, attack
badStrength = enemy, attack
bloodthirst = enemy, stacks
bogged = self, health, drain
crits = enemy, crit
dedication = gathering
dysfunctional = breeding
evenTrimpBuff = self,+attack
explosive = enemy, attack, drainy
famine = gathering, loot
karma = loot, stacks
large = housing
maxDamage = self,attack
minDamage = self,attack
oddTrimpNerf = self,-attack
plague = -health, stacks
rampage = self, +attack, stacks
slippery= dodge
toxic = breeding, stacks
weakness= self, -attack, stacks
Main.js @ line 5455
var dailyModifiers =
{
minDamage: {
description : "Trimp min damage reduced by X % (additive)."
},
maxDamage: {
description : "Trimp max damage increased by X % (additive)."
},
plague: {
//Half of electricity
description : "Enemies stack a debuff with each attack, damaging Trimps for X% of total health per turn per stack, resets on Trimp death."
},
weakness: {
description : "Enemies stack a debuff with each attack, reducing Trimp attack by X% per stack. Stacks cap at 9 and reset on Trimp death."
},
large: {
description : "All housing can store X% fewer Trimps"
},
dedication: {
description : "Gain X% more resources from gathering"
},
famine: {
description : "Gain X% less Metal, Food, Wood, and Gems from all sources"
},
badStrength: {
description : "Enemy attack increased by X%."
},
badHealth: {
description : "Enemy health increased by X%."
},
badMapStrength: {
description : "Enemy attack in maps increased by X%."
},
badMapHealth: {
description : "Enemy health in maps increased by X%."
},
crits: {
description : "Enemies have a 25% chance to crit for X% of normal damage"
},
bogged: {
description : "Your Trimps lose X% of their max health after each attack."
},
dysfunctional: {
description : "Your Trimps breed X% slower"
},
oddTrimpNerf: {
description : "Trimps have X% less attack on odd numbered zones"
},
evenTrimpBuff: {
description : "Trimps have X% more attack on even numbered zones"
},
karma: {
description : 'Gain a stack after killing an enemy, increasing all non Helium loot by X%. Stacks cap at Y, and reset after clearing a zone.'
},
toxic: {
description : "Gain a stack after killing an enemy, reducing breed speed by X% (compounding). Stacks cap at Y, and reset after clearing a zone."
},
bloodthirst: {
description : "Enemies gain a stack of Bloodthirst whenever Trimps die.Every X stacks, enemies will heal to full and gain an additive 50 % attack.Stacks cap at Y, and reset after killing an enemy."
},
explosive: {
description : " Enemies instantly deal % of their attack damage when killed if (str > 15) UNLESS your block is as high as your maximum health "
},
slippery: {
description : " Enemies have a % chance to dodge your attacks on odd ? / ?even zones."
},
rampage: {
description : "Gain a stack after killing an enemy, increasing Trimp attack by % (additive). Stacks cap at ? , and reset when your Trimps die."
},
}