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config.h
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/*
* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef BGFX_CONFIG_H_HEADER_GUARD
#define BGFX_CONFIG_H_HEADER_GUARD
#include <bx/config.h>
#ifndef BGFX_CONFIG_DEBUG
# define BGFX_CONFIG_DEBUG 0
#endif // BGFX_CONFIG_DEBUG
#if !defined(BGFX_CONFIG_RENDERER_DIRECT3D9) \
&& !defined(BGFX_CONFIG_RENDERER_DIRECT3D11) \
&& !defined(BGFX_CONFIG_RENDERER_DIRECT3D12) \
&& !defined(BGFX_CONFIG_RENDERER_OPENGL) \
&& !defined(BGFX_CONFIG_RENDERER_OPENGLES) \
&& !defined(BGFX_CONFIG_RENDERER_NULL)
# ifndef BGFX_CONFIG_RENDERER_DIRECT3D9
# define BGFX_CONFIG_RENDERER_DIRECT3D9 (0 \
|| (BX_PLATFORM_WINDOWS && BX_PLATFORM_WINDOWS < 0x0602 /*_WIN32_WINNT_WIN8*/) \
|| BX_PLATFORM_XBOX360 \
? 1 : 0)
# endif // BGFX_CONFIG_RENDERER_DIRECT3D9
# ifndef BGFX_CONFIG_RENDERER_DIRECT3D11
# define BGFX_CONFIG_RENDERER_DIRECT3D11 (0 \
|| (BX_PLATFORM_WINDOWS && BX_PLATFORM_WINDOWS >= 0x0601 /*_WIN32_WINNT_WIN7*/) \
|| BX_PLATFORM_WINRT \
? 1 : 0)
# endif // BGFX_CONFIG_RENDERER_DIRECT3D11
# ifndef BGFX_CONFIG_RENDERER_DIRECT3D12
# define BGFX_CONFIG_RENDERER_DIRECT3D12 (0 \
|| (BX_PLATFORM_WINDOWS && BX_PLATFORM_WINDOWS >= 0x0603 /*_WIN32_WINNT_WINBLUE*/) \
? 1 : 0)
# endif // BGFX_CONFIG_RENDERER_DIRECT3D12
# ifndef BGFX_CONFIG_RENDERER_OPENGL
# define BGFX_CONFIG_RENDERER_OPENGL (0 \
|| BX_PLATFORM_WINDOWS \
|| BX_PLATFORM_LINUX \
|| BX_PLATFORM_FREEBSD \
|| BX_PLATFORM_OSX \
? 1 : 0)
# endif // BGFX_CONFIG_RENDERER_OPENGL
# ifndef BGFX_CONFIG_RENDERER_OPENGLES
# define BGFX_CONFIG_RENDERER_OPENGLES (0 \
|| BX_PLATFORM_EMSCRIPTEN \
|| BX_PLATFORM_NACL \
|| BX_PLATFORM_ANDROID \
|| BX_PLATFORM_IOS \
|| BX_PLATFORM_QNX \
|| BX_PLATFORM_RPI \
? 1 : 0)
# endif // BGFX_CONFIG_RENDERER_OPENGLES
# ifndef BGFX_CONFIG_RENDERER_NULL
# define BGFX_CONFIG_RENDERER_NULL (!(0 \
|| BGFX_CONFIG_RENDERER_DIRECT3D9 \
|| BGFX_CONFIG_RENDERER_DIRECT3D11 \
|| BGFX_CONFIG_RENDERER_DIRECT3D12 \
|| BGFX_CONFIG_RENDERER_OPENGL \
|| BGFX_CONFIG_RENDERER_OPENGLES \
? 1 : 0) )
# endif // BGFX_CONFIG_RENDERER_NULL
#else
# ifndef BGFX_CONFIG_RENDERER_DIRECT3D9
# define BGFX_CONFIG_RENDERER_DIRECT3D9 0
# endif // BGFX_CONFIG_RENDERER_DIRECT3D9
# ifndef BGFX_CONFIG_RENDERER_DIRECT3D11
# define BGFX_CONFIG_RENDERER_DIRECT3D11 0
# endif // BGFX_CONFIG_RENDERER_DIRECT3D11
# ifndef BGFX_CONFIG_RENDERER_DIRECT3D12
# define BGFX_CONFIG_RENDERER_DIRECT3D12 0
# endif // BGFX_CONFIG_RENDERER_DIRECT3D12
# ifndef BGFX_CONFIG_RENDERER_OPENGL
# define BGFX_CONFIG_RENDERER_OPENGL 0
# endif // BGFX_CONFIG_RENDERER_OPENGL
# ifndef BGFX_CONFIG_RENDERER_OPENGLES
# define BGFX_CONFIG_RENDERER_OPENGLES 0
# endif // BGFX_CONFIG_RENDERER_OPENGLES
# ifndef BGFX_CONFIG_RENDERER_NULL
# define BGFX_CONFIG_RENDERER_NULL 0
# endif // BGFX_CONFIG_RENDERER_NULL
#endif // !defined...
#if BGFX_CONFIG_RENDERER_OPENGL && BGFX_CONFIG_RENDERER_OPENGL < 21
# undef BGFX_CONFIG_RENDERER_OPENGL
# define BGFX_CONFIG_RENDERER_OPENGL 21
#endif // BGFX_CONFIG_RENDERER_OPENGL && BGFX_CONFIG_RENDERER_OPENGL < 21
#if BGFX_CONFIG_RENDERER_OPENGLES && BGFX_CONFIG_RENDERER_OPENGLES < 20
# undef BGFX_CONFIG_RENDERER_OPENGLES
# define BGFX_CONFIG_RENDERER_OPENGLES 20
#endif // BGFX_CONFIG_RENDERER_OPENGLES && BGFX_CONFIG_RENDERER_OPENGLES < 20
#if BGFX_CONFIG_RENDERER_OPENGL && BGFX_CONFIG_RENDERER_OPENGLES
# error "Can't define both BGFX_CONFIG_RENDERER_OPENGL and BGFX_CONFIG_RENDERER_OPENGLES"
#endif // BGFX_CONFIG_RENDERER_OPENGL && BGFX_CONFIG_RENDERER_OPENGLES
/// Enable use of extensions.
#ifndef BGFX_CONFIG_RENDERER_USE_EXTENSIONS
# define BGFX_CONFIG_RENDERER_USE_EXTENSIONS 1
#endif // BGFX_CONFIG_RENDERER_USE_EXTENSIONS
/// Enable use of tinystl.
#ifndef BGFX_CONFIG_USE_TINYSTL
# define BGFX_CONFIG_USE_TINYSTL 1
#endif // BGFX_CONFIG_USE_TINYSTL
/// Enable OculusVR integration.
#ifndef BGFX_CONFIG_USE_OVR
# define BGFX_CONFIG_USE_OVR 0
#endif // BGFX_CONFIG_USE_OVR
/// Enable nVidia PerfHUD integration.
#ifndef BGFX_CONFIG_DEBUG_PERFHUD
# define BGFX_CONFIG_DEBUG_PERFHUD 0
#endif // BGFX_CONFIG_DEBUG_NVPERFHUD
/// Enable PIX markers.
#ifndef BGFX_CONFIG_DEBUG_PIX
# define BGFX_CONFIG_DEBUG_PIX BGFX_CONFIG_DEBUG
#endif // BGFX_CONFIG_DEBUG_PIX
/// Enable DX11 object names.
#ifndef BGFX_CONFIG_DEBUG_OBJECT_NAME
# define BGFX_CONFIG_DEBUG_OBJECT_NAME BGFX_CONFIG_DEBUG
#endif // BGFX_CONFIG_DEBUG_OBJECT_NAME
#ifndef BGFX_CONFIG_MULTITHREADED
# define BGFX_CONFIG_MULTITHREADED ( (!BGFX_CONFIG_RENDERER_NULL)&&(0 \
|| BX_PLATFORM_ANDROID \
|| BX_PLATFORM_IOS \
|| BX_PLATFORM_LINUX \
|| BX_PLATFORM_FREEBSD \
|| BX_PLATFORM_NACL \
|| BX_PLATFORM_OSX \
|| BX_PLATFORM_QNX \
|| BX_PLATFORM_RPI \
|| BX_PLATFORM_WINDOWS \
|| BX_PLATFORM_XBOX360 \
|| BX_PLATFORM_WINRT \
? 1 : 0) )
#endif // BGFX_CONFIG_MULTITHREADED
#ifndef BGFX_CONFIG_MAX_DRAW_CALLS
# define BGFX_CONFIG_MAX_DRAW_CALLS ( (64<<10)-1)
#endif // BGFX_CONFIG_MAX_DRAW_CALLS
#ifndef BGFX_CONFIG_MAX_MATRIX_CACHE
# define BGFX_CONFIG_MAX_MATRIX_CACHE (64<<10)
#endif // BGFX_CONFIG_MAX_MATRIX_CACHE
#ifndef BGFX_CONFIG_MAX_RECT_CACHE
# define BGFX_CONFIG_MAX_RECT_CACHE (4<<10)
#endif // BGFX_CONFIG_MAX_RECT_CACHE
#ifndef BGFX_CONFIG_MAX_VIEWS
// Do not change. Must be power of 2.
# define BGFX_CONFIG_MAX_VIEWS 32
#endif // BGFX_CONFIG_MAX_VIEWS
#define BGFX_CONFIG_MAX_VIEW_NAME_RESERVED 5
#ifndef BGFX_CONFIG_MAX_VIEW_NAME
# define BGFX_CONFIG_MAX_VIEW_NAME 256
#endif // BGFX_CONFIG_MAX_VIEW_NAME
#ifndef BGFX_CONFIG_MAX_VERTEX_DECLS
# define BGFX_CONFIG_MAX_VERTEX_DECLS 64
#endif // BGFX_CONFIG_MAX_VERTEX_DECLS
#ifndef BGFX_CONFIG_MAX_INDEX_BUFFERS
# define BGFX_CONFIG_MAX_INDEX_BUFFERS (4<<10)
#endif // BGFX_CONFIG_MAX_INDEX_BUFFERS
#ifndef BGFX_CONFIG_MAX_VERTEX_BUFFERS
# define BGFX_CONFIG_MAX_VERTEX_BUFFERS (4<<10)
#endif // BGFX_CONFIG_MAX_VERTEX_BUFFERS
#ifndef BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS
# define BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS (4<<10)
#endif // BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS
#ifndef BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS
# define BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS (4<<10)
#endif // BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS
#ifndef BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE
# define BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE (1<<20)
#endif // BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE
#ifndef BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE
# define BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE (3<<20)
#endif // BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE
#ifndef BGFX_CONFIG_MAX_SHADERS
# define BGFX_CONFIG_MAX_SHADERS 512
#endif // BGFX_CONFIG_MAX_FRAGMENT_SHADERS
#ifndef BGFX_CONFIG_MAX_PROGRAMS
// Must be power of 2.
# define BGFX_CONFIG_MAX_PROGRAMS 512
#endif // BGFX_CONFIG_MAX_PROGRAMS
#ifndef BGFX_CONFIG_MAX_TEXTURES
# define BGFX_CONFIG_MAX_TEXTURES (4<<10)
#endif // BGFX_CONFIG_MAX_TEXTURES
#ifndef BGFX_CONFIG_MAX_TEXTURE_SAMPLERS
# define BGFX_CONFIG_MAX_TEXTURE_SAMPLERS 16
#endif // BGFX_CONFIG_MAX_TEXTURE_SAMPLERS
#ifndef BGFX_CONFIG_MAX_FRAME_BUFFERS
# define BGFX_CONFIG_MAX_FRAME_BUFFERS 64
#endif // BGFX_CONFIG_MAX_FRAME_BUFFERS
#ifndef BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
# define BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS 8
#endif // BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
#ifndef BGFX_CONFIG_MAX_UNIFORMS
# define BGFX_CONFIG_MAX_UNIFORMS 512
#endif // BGFX_CONFIG_MAX_CONSTANTS
#ifndef BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE
# define BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE (64<<10)
#endif // BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE
#ifndef BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE
# define BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE (6<<20)
#endif // BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE
#ifndef BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE
# define BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE (2<<20)
#endif // BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE
#ifndef BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE
# define BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE (512<<10)
#endif // BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE
#ifndef BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT
# define BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT 5
#endif // BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT
#ifndef BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE
# define BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE 16
#endif // BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE
#endif // BGFX_CONFIG_H_HEADER_GUARD