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renderer_d3d.h
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renderer_d3d.h
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/*
* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#ifndef BGFX_RENDERER_D3D_H_HEADER_GUARD
#define BGFX_RENDERER_D3D_H_HEADER_GUARD
#if 0 // BGFX_CONFIG_DEBUG && BGFX_CONFIG_RENDERER_DIRECT3D9 && !(BX_COMPILER_GCC || BX_COMPILER_CLANG)
# include <sal.h>
# include <dxerr.h>
# if BX_COMPILER_MSVC
# pragma comment(lib, "dxerr.lib")
# endif // BX_COMPILER_MSVC
# define DX_CHECK_EXTRA_F " (%s): %s"
# define DX_CHECK_EXTRA_ARGS , DXGetErrorString(__hr__), DXGetErrorDescription(__hr__)
#else
# define DX_CHECK_EXTRA_F ""
# define DX_CHECK_EXTRA_ARGS
#endif // BGFX_CONFIG_DEBUG && BGFX_CONFIG_RENDERER_DIRECT3D9
namespace bgfx
{
#if BX_PLATFORM_XBOXONE
typedef ::IGraphicsUnknown IUnknown;
#else
typedef ::IUnknown IUnknown;
#endif // BX_PLATFORM_XBOXONE
#define _DX_CHECK(_call) \
BX_MACRO_BLOCK_BEGIN \
HRESULT __hr__ = _call; \
BX_CHECK(SUCCEEDED(__hr__), #_call " FAILED 0x%08x" DX_CHECK_EXTRA_F "\n" \
, (uint32_t)__hr__ \
DX_CHECK_EXTRA_ARGS \
); \
BX_MACRO_BLOCK_END
#define _DX_RELEASE(_ptr, _expected, _check) \
BX_MACRO_BLOCK_BEGIN \
if (NULL != (_ptr) ) \
{ \
ULONG count = (_ptr)->Release(); \
_check(isGraphicsDebuggerPresent() || _expected == count, "%p RefCount is %d (expected %d).", _ptr, count, _expected); BX_UNUSED(count); \
_ptr = NULL; \
} \
BX_MACRO_BLOCK_END
#define _DX_CHECK_REFCOUNT(_ptr, _expected) \
BX_MACRO_BLOCK_BEGIN \
ULONG count = getRefCount(_ptr); \
BX_CHECK(isGraphicsDebuggerPresent() || _expected == count, "%p RefCount is %d (expected %d).", _ptr, count, _expected); \
BX_MACRO_BLOCK_END
#define _DX_NAME(_ptr, _format, ...) setDebugObjectName(_ptr, _format, ##__VA_ARGS__)
#if BGFX_CONFIG_DEBUG
# define DX_CHECK(_call) _DX_CHECK(_call)
# define DX_CHECK_REFCOUNT(_ptr, _expected) _DX_CHECK_REFCOUNT(_ptr, _expected)
#else
# define DX_CHECK(_call) _call
# define DX_CHECK_REFCOUNT(_ptr, _expected)
#endif // BGFX_CONFIG_DEBUG
#if BGFX_CONFIG_DEBUG_OBJECT_NAME
# define DX_NAME(_ptr, _format, ...) _DX_NAME(_ptr, _format, ##__VA_ARGS__)
#else
# define DX_NAME(_ptr, _format, ...)
#endif // BGFX_CONFIG_DEBUG_OBJECT_NAME
#define DX_RELEASE(_ptr, _expected) _DX_RELEASE(_ptr, _expected, BX_CHECK)
#define DX_RELEASE_WARNONLY(_ptr, _expected) _DX_RELEASE(_ptr, _expected, BX_WARN)
typedef int (WINAPI* PFN_D3DPERF_BEGIN_EVENT)(DWORD _color, LPCWSTR _name);
typedef int (WINAPI* PFN_D3DPERF_END_EVENT)();
typedef void (WINAPI* PFN_D3DPERF_SET_MARKER)(DWORD _color, LPCWSTR _name);
typedef void (WINAPI* PFN_D3DPERF_SET_REGION)(DWORD _color, LPCWSTR _name);
typedef BOOL (WINAPI* PFN_D3DPERF_QUERY_REPEAT_FRAME)();
typedef void (WINAPI* PFN_D3DPERF_SET_OPTIONS)(DWORD _options);
typedef DWORD (WINAPI* PFN_D3DPERF_GET_STATUS)();
typedef HRESULT (WINAPI* PFN_CREATE_DXGI_FACTORY)(REFIID _riid, void** _factory);
typedef HRESULT (WINAPI* PFN_GET_DEBUG_INTERFACE)(REFIID _riid, void** _debug);
typedef HRESULT (WINAPI* PFN_GET_DEBUG_INTERFACE1)(UINT _flags, REFIID _riid, void** _debug);
#define _PIX_SETMARKER(_col, _name) D3DPERF_SetMarker(_col, _name)
#define _PIX_BEGINEVENT(_col, _name) D3DPERF_BeginEvent(_col, _name)
#define _PIX_ENDEVENT() D3DPERF_EndEvent()
#if BGFX_CONFIG_DEBUG_PIX
# define PIX_SETMARKER(_color, _name) _PIX_SETMARKER(_color, _name)
# define PIX_BEGINEVENT(_color, _name) _PIX_BEGINEVENT(_color, _name)
# define PIX_ENDEVENT() _PIX_ENDEVENT()
#else
# define PIX_SETMARKER(_color, _name) BX_UNUSED(_name)
# define PIX_BEGINEVENT(_color, _name) BX_UNUSED(_name)
# define PIX_ENDEVENT()
#endif // BGFX_CONFIG_DEBUG_PIX
#define D3DCOLOR_FRAME D3DCOLOR_RGBA(0xff, 0xd7, 0xc9, 0xff)
#define D3DCOLOR_VIEW D3DCOLOR_RGBA(0xe4, 0xb4, 0x8e, 0xff)
#define D3DCOLOR_VIEW_L D3DCOLOR_RGBA(0xf9, 0xee, 0xe5, 0xff)
#define D3DCOLOR_VIEW_R D3DCOLOR_RGBA(0xe8, 0xd3, 0xc0, 0xff)
#define D3DCOLOR_DRAW D3DCOLOR_RGBA(0xc6, 0xe5, 0xb9, 0xff)
#define D3DCOLOR_COMPUTE D3DCOLOR_RGBA(0xa7, 0xdb, 0xd8, 0xff)
#define D3DCOLOR_MARKER D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff)
inline int getRefCount(IUnknown* _interface)
{
_interface->AddRef();
return _interface->Release();
}
template<typename Ty>
class StateCacheT
{
public:
void add(uint64_t _key, Ty* _value)
{
invalidate(_key);
m_hashMap.insert(stl::make_pair(_key, _value) );
BX_CHECK(isGraphicsDebuggerPresent()
|| 1 == getRefCount(_value), "Interface ref count %d, hash %" PRIx64 "."
, getRefCount(_value)
, _key
);
}
Ty* find(uint64_t _key)
{
typename HashMap::iterator it = m_hashMap.find(_key);
if (it != m_hashMap.end() )
{
return it->second;
}
return NULL;
}
void invalidate(uint64_t _key)
{
typename HashMap::iterator it = m_hashMap.find(_key);
if (it != m_hashMap.end() )
{
DX_RELEASE_WARNONLY(it->second, 0);
m_hashMap.erase(it);
}
}
void invalidate()
{
for (typename HashMap::iterator it = m_hashMap.begin(), itEnd = m_hashMap.end(); it != itEnd; ++it)
{
DX_CHECK_REFCOUNT(it->second, 1);
it->second->Release();
}
m_hashMap.clear();
}
uint32_t getCount() const
{
return uint32_t(m_hashMap.size() );
}
private:
typedef stl::unordered_map<uint64_t, Ty*> HashMap;
HashMap m_hashMap;
};
template<>
inline void release<IUnknown*>(IUnknown* _ptr)
{
DX_RELEASE(_ptr, 0);
}
} // namespace bgfx
#endif // BGFX_RENDERER_D3D_H_HEADER_GUARD