It should be as easy to get started with Calatrava as possible. However, there are still a small number of dependencies that need to be installed beforehand.
-
rvm. Calatrava projects are configured to use
rvm
by default. You could use Calatrava without it, but you will then need to make sure you have Ruby 1.9.3 installed however you prefer. -
bundler. Install in either your
rvm
global gemset, or wherever else makes sense for your setup. -
Xcode. You'll have to get this from the Mac App Store. Once installed, make sure you download and install the command line tools, and make sure you run
xcode-select
. Calatrava doesn't actually directly use Xcode except when building iOS apps, so you can use it on a non-Mac as long as you don't run the iOS build targets. -
Android SDK. I recommend installing using homebrew if you're on a Mac. But however you get hold of it, the
android
command is expected to be on the path. -
Node.js. Only used to run tests, not part of any production code. Again, if you're on a Mac I recommend installing using homebrew.
Once you have the dependenices installed, there are just six simple steps to creating and building your first Calatrava cross-platform mobile app.
-
Install the Calatrava gem:
gem install calatrava
-
Create your Calatrava project:
calatrava create <project-name>
-
cd <project-name>
-
rake bootstrap
-
rake configure:development
-
rake [droid|ios|web]:build CALATRAVA_ENV=development
And you're away! Or at least, you should be.
-
Clone this repo.
-
cd
into the repo. -
Run
bin/calatrava create <project-name> --dev
The --dev
switch will create a new project that refers to the
calatrava
gem as a path on disk. This is much more convenient if
you're experimenting with Calatrava, or working on it.