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index.js
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index.js
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function handleSubmit(startDifficulty, atmosphere, sound) {
// Assign a game course
var gameCourse = Math.floor(Math.random() * (4 - 1 + 1)) + 1;
console.log(gameCourse);
var gameStep = 1;
localStorage.setItem("gameC", gameCourse + "");
localStorage.setItem("gameS", gameStep + "");
setSetting(gameCourse, gameStep);
}
function setSetting(gameCourse,gameStep){
switch(gameCourse)
{
case 1:
switch(gameStep)
{
case 1:
localStorage.setItem("atmosphere", "happy");
localStorage.setItem("sound", "happy");
break;
case 2:
localStorage.setItem("atmosphere", "horror");
localStorage.setItem("sound", "horror");
break;
case 3:
localStorage.setItem("atmosphere", "happy");
localStorage.setItem("sound", "horror");
break;
case 4:
localStorage.setItem("atmosphere", "horror");
localStorage.setItem("sound", "happy");
break;
}
break;
case 2:
switch(gameStep)
{
case 4:
localStorage.setItem("atmosphere", "happy");
localStorage.setItem("sound", "happy");
break;
case 1:
localStorage.setItem("atmosphere", "horror");
localStorage.setItem("sound", "horror");
break;
case 2:
localStorage.setItem("atmosphere", "happy");
localStorage.setItem("sound", "horror");
break;
case 3:
localStorage.setItem("atmosphere", "horror");
localStorage.setItem("sound", "happy");
break;
}
break;
case 3:
switch(gameStep)
{
case 3:
localStorage.setItem("atmosphere", "happy");
localStorage.setItem("sound", "happy");
break;
case 4:
localStorage.setItem("atmosphere", "horror");
localStorage.setItem("sound", "horror");
break;
case 1:
localStorage.setItem("atmosphere", "happy");
localStorage.setItem("sound", "horror");
break;
case 2:
localStorage.setItem("atmosphere", "horror");
localStorage.setItem("sound", "happy");
break;
}
break;
case 4:
switch(gameStep)
{
case 2:
localStorage.setItem("atmosphere", "happy");
localStorage.setItem("sound", "happy");
break;
case 3:
localStorage.setItem("atmosphere", "horror");
localStorage.setItem("sound", "horror");
break;
case 4:
localStorage.setItem("atmosphere", "happy");
localStorage.setItem("sound", "horror");
break;
case 1:
localStorage.setItem("atmosphere", "horror");
localStorage.setItem("sound", "happy");
break;
}
break;
default:
//error
return null;
}
if (gameStep == 1) {
window.location = "game.html";
}
}