- Community: help people get involved with WebVR in a fun and welcoming environment
- Performance: maintain high framerate with low latency
- Ecosystem: enable discovery and distribution of reusable components
- Shadows
- A-Frame Registry: populate the Registry with a large number of quality components
- Asset Discovery: curate and provide free-to-use assets such as models, sounds, and textures
- In-VR Editor: edit scenes from within VR with tracked controllers
- API Improvements:
- Post-processing support
- Refactor of the System API
- Possible animation component to replace
<a-animation>
- Possible refactor to a separate texture component