From 6363b35e26f5215b7a25e55fac8161045c7fd09f Mon Sep 17 00:00:00 2001 From: Charles Black Date: Mon, 14 Jul 2014 11:01:21 -0400 Subject: [PATCH] docs typo --- src/gameobjects/GameObjectFactory.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gameobjects/GameObjectFactory.js b/src/gameobjects/GameObjectFactory.js index 89f06e1225..8267821134 100644 --- a/src/gameobjects/GameObjectFactory.js +++ b/src/gameobjects/GameObjectFactory.js @@ -113,7 +113,7 @@ Phaser.GameObjectFactory.prototype = { * A Physics Group is the same as an ordinary Group except that is has enableBody turned on by default, so any Sprites it creates * are automatically given a physics body. * - * @method Phaser.GameObjectFactory#group + * @method Phaser.GameObjectFactory#physicsGroup * @param {number} [physicsBodyType=Phaser.Physics.ARCADE] - If enableBody is true this is the type of physics body that is created on new Sprites. Phaser.Physics.ARCADE, Phaser.Physics.P2, Phaser.Physics.NINJA, etc. * @param {any} [parent] - The parent Group or DisplayObjectContainer that will hold this group, if any. If set to null the Group won't be added to the display list. If undefined it will be added to World by default. * @param {string} [name='group'] - A name for this Group. Not used internally but useful for debugging.