forked from LuffyTheFox/blender-addons
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathoscurart_constellation.py
145 lines (114 loc) · 4.26 KB
/
oscurart_constellation.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
"name": "Constellation",
"author": "Oscurart",
"blender": (2, 67, 0),
"location": "3D View > Toolshelf > Create > Constellation",
"description": "Create a new Mesh From Selected",
"warning": "",
"wiki_url": "",
"category": "Add Mesh"}
# Note the setting is moved to __init__ search for
# the adv_obj and advanced_objects patterns
import bpy
from bpy.props import FloatProperty
from math import sqrt
from bpy.types import (
Operator,
Panel,
)
def VertDis(a, b):
dst = sqrt(pow(a.co.x - b.co.x, 2) +
pow(a.co.y - b.co.y, 2) +
pow(a.co.z - b.co.z, 2))
return(dst)
def OscConstellation(limit):
actobj = bpy.context.object
vertlist = []
edgelist = []
edgei = 0
for ind, verta in enumerate(actobj.data.vertices[:]):
for vertb in actobj.data.vertices[ind:]:
if VertDis(verta, vertb) <= limit:
vertlist.append(verta.co[:])
vertlist.append(vertb.co[:])
edgelist.append((edgei, edgei + 1))
edgei += 2
mesh = bpy.data.meshes.new("rsdata")
obj = bpy.data.objects.new("rsObject", mesh)
bpy.context.scene.objects.link(obj)
mesh.from_pydata(vertlist, edgelist, [])
class Oscurart_Constellation(Operator):
bl_idname = "mesh.constellation"
bl_label = "Constellation"
bl_description = ("Create a Constellation Mesh - Cloud of Vertices\n"
"Note: can produce a lot of geometry\n"
"Needs an existing Active Mesh Object")
bl_options = {'REGISTER', 'UNDO'}
limit = FloatProperty(
name="Threshold",
description="Edges will be created only if the distance\n"
"between vertices is smaller than this value",
default=2,
min=0
)
@classmethod
def poll(cls, context):
obj = context.active_object
return (obj and obj.type == "MESH")
def invoke(self, context, event):
adv_obj = context.scene.advanced_objects1
self.limit = adv_obj.constellation_limit
return self.execute(context)
def draw(self, context):
layout = self.layout
layout.prop(self, "limit")
def execute(self, context):
try:
OscConstellation(self.limit)
except Exception as e:
print("\n[Add Advanced Objects]\nOperator: mesh.constellation\n{}".format(e))
self.report({"WARNING"},
"Constellation Operation could not be Completed (See Console for more Info)")
return {"CANCELLED"}
return {'FINISHED'}
class Constellation_Operator_Panel(Panel):
bl_label = "Constellation"
bl_region_type = "TOOLS"
bl_space_type = "VIEW_3D"
bl_options = {'DEFAULT_CLOSED'}
bl_context = "objectmode"
bl_category = "Create"
def draw(self, context):
layout = self.layout
adv_obj = context.scene.advanced_objects1
box = layout.box()
col = box.column(align=True)
col.label("Constellation:")
col.operator("mesh.constellation", text="Cross Section")
col.prop(adv_obj, "constellation_limit")
# Register
def register():
bpy.utils.register_class(Oscurart_Constellation)
bpy.utils.register_class(Constellation_Operator_Panel)
def unregister():
bpy.utils.unregister_class(Oscurart_Constellation)
bpy.utils.unregister_class(Constellation_Operator_Panel)
if __name__ == "__main__":
register()