diff --git a/engine/class_modules/sc_druid.cpp b/engine/class_modules/sc_druid.cpp index 37bfc72a629..813699dfd39 100644 --- a/engine/class_modules/sc_druid.cpp +++ b/engine/class_modules/sc_druid.cpp @@ -7506,7 +7506,7 @@ void druid_t::apl_precombat() precombat->add_action( "variable,name=az_ds,value=azerite.dawning_sun.rank" ); precombat->add_action( "variable,name=az_sb,value=azerite.sunblaze.rank" ); precombat->add_action( "variable,name=az_hn,value=azerite.high_noon.rank", - "High Noon:\n# 1T: 3x noemp, 2x nospam, 1x nospam\n# 2T: 3x emp, 2x normal, 1x normal" ); + "High Noon:\n# 1T: 3x noemp, 2x nospam, 1x nospam\n# 2T: 3x emp, 2x normal, 1x normal" ); precombat->add_action( "variable,name=az_potm,value=azerite.power_of_the_moon.rank,if=talent.twin_moons.enabled", "Power of the Moon:\n# 2T: 3x noemp, 2x emp, 1x normal\n# 3T: 3x lsemp, 2x normal, 1x normal\n# 4T: 3x lsemp, 2x normal, 1x normal" ); } @@ -7862,7 +7862,7 @@ void druid_t::apl_balance() default_list->add_talent( this, "Force of Nature","if=(buff.celestial_alignment.up|buff.incarnation.up)|(cooldown.celestial_alignment.remains>30|cooldown.incarnation.remains>30)"); default_list->add_action( this, "Sunfire", "target_if=refreshable" - "|(variable.az_hn=3&active_enemies<=2&(dot.moonfire.ticking|time_to_die<=6.6)&(!talent.stellar_flare.enabled|dot.stellar_flare.ticking|time_to_die<=7.2)&astral_power<40)," /*High Noon SF spam check*/ + "|(variable.az_hn=3&active_enemies<=2&(dot.moonfire.ticking|time_to_die<=6.6)&(!talent.stellar_flare.enabled|dot.stellar_flare.ticking|time_to_die<=7.2)&(astral_power<40|buff.starlord.remains<4))," /*High Noon SF spam check*/ "if=astral_power.deficit>=7&target.time_to_die>5.4" "&(!buff.celestial_alignment.up&!buff.incarnation.up|!variable.az_streak|!prev_gcd.1.sunfire)" /*Streaking check*/ "|variable.az_hn=3", /*High Noon SF spam check*/