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interface.go
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interface.go
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// Copyright (c) 2017 Uber Technologies, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//go:generate mockgen -package $GOPACKAGE -source $GOFILE -destination interface_mock.go -self_package github.com/uber/cadence/common/task
package task
import (
"github.com/uber/cadence/common"
)
type (
// Processor is the generic coroutine pool interface
// which process tasks
Processor interface {
common.Daemon
Submit(task Task) error
}
// Scheduler is the generic interface for scheduling tasks with priority
// and processing them
Scheduler interface {
common.Daemon
Submit(task PriorityTask) error
TrySubmit(task PriorityTask) (bool, error)
}
// SchedulerType respresents the type of the task scheduler implementation
SchedulerType int
// State represents the current state of a task
State int
// Task is the interface for tasks
Task interface {
// Execute process this task
Execute() error
// HandleErr handle the error returned by Execute
HandleErr(err error) error
// RetryErr check whether to retry after HandleErr(Execute())
RetryErr(err error) bool
// Ack marks the task as successful completed
Ack()
// Nack marks the task as unsuccessful completed
Nack()
// State returns the current task state
State() State
}
// PriorityTask is the interface for tasks which have and can be assigned a priority
PriorityTask interface {
Task
// Priority returns the priority of the task, or NoPriority if no priority was previously assigned
Priority() int
// SetPriority sets the priority of the task
SetPriority(int)
}
// SequentialTaskQueueFactory is the function which generate a new SequentialTaskQueue
// for a give SequentialTask
SequentialTaskQueueFactory func(task Task) SequentialTaskQueue
// SequentialTaskQueue is the generic task queue interface which group
// sequential tasks to be executed one by one
SequentialTaskQueue interface {
// QueueID return the ID of the queue, as well as the tasks inside (same)
QueueID() interface{}
// Offer push an task to the task set
Add(task Task)
// Poll pop an task from the task set
Remove() Task
// IsEmpty indicate if the task set is empty
IsEmpty() bool
// Len return the size of the queue
Len() int
}
)
const (
// SchedulerTypeFIFO is the scheduler type for FIFO scheduler implementation
SchedulerTypeFIFO SchedulerType = iota + 1
// SchedulerTypeWRR is the scheduler type for weighted round robin scheduler implementation
SchedulerTypeWRR
)
const (
// TaskStatePending is the state for a task when it's waiting to be processed or currently being processed
TaskStatePending State = iota + 1
// TaskStateAcked is the state for a task if it has been successfully completed
TaskStateAcked
// TaskStateNacked is the state for a task if it can not be processed
TaskStateNacked
)