forked from thrasher-corp/gocryptotrader
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathcode.go
308 lines (273 loc) · 7.28 KB
/
code.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
package currency
import (
"encoding/json"
"errors"
"fmt"
"strings"
"unicode"
)
var (
// ErrCurrencyCodeEmpty defines an error if the currency code is empty
ErrCurrencyCodeEmpty = errors.New("currency code is empty")
// ErrCurrencyNotFound returned when a currency is not found in a list
ErrCurrencyNotFound = errors.New("currency code not found in list")
// ErrCurrencyPairEmpty defines an error if the currency pair is empty
ErrCurrencyPairEmpty = errors.New("currency pair is empty")
// EMPTYCODE is an empty currency code
EMPTYCODE = Code{}
// EMPTYPAIR is an empty currency pair
EMPTYPAIR = Pair{}
errItemIsNil = errors.New("item is nil")
errItemIsEmpty = errors.New("item is empty")
errRoleUnset = errors.New("role unset")
)
func (r Role) String() string {
switch r {
case Fiat:
return FiatCurrencyString
case Cryptocurrency:
return CryptocurrencyString
case Token:
return TokenString
case Contract:
return ContractString
case Stable:
return StableString
default:
return UnsetRoleString
}
}
// MarshalJSON conforms Role to the marshaller interface
func (r Role) MarshalJSON() ([]byte, error) {
return json.Marshal(r.String())
}
// UnmarshalJSON conforms Role to the unmarshaller interface
func (r *Role) UnmarshalJSON(d []byte) error {
var incoming string
err := json.Unmarshal(d, &incoming)
if err != nil {
return err
}
switch incoming {
case UnsetRoleString:
*r = Unset
case FiatCurrencyString:
*r = Fiat
case CryptocurrencyString:
*r = Cryptocurrency
case TokenString:
*r = Token
case ContractString:
*r = Contract
case StableString:
*r = Stable
default:
return fmt.Errorf("unmarshal error role type %s unsupported for currency",
incoming)
}
return nil
}
// HasData returns true if the type contains data
func (b *BaseCodes) HasData() bool {
b.mtx.Lock()
defer b.mtx.Unlock()
return len(b.Items) != 0
}
// GetFullCurrencyData returns a type that is read to dump to file
func (b *BaseCodes) GetFullCurrencyData() (File, error) {
var file File
b.mtx.Lock()
defer b.mtx.Unlock()
for i := range b.Items {
switch b.Items[i].Role {
case Unset:
file.UnsetCurrency = append(file.UnsetCurrency, b.Items[i])
case Fiat:
file.FiatCurrency = append(file.FiatCurrency, b.Items[i])
case Cryptocurrency:
file.Cryptocurrency = append(file.Cryptocurrency, b.Items[i])
case Token:
file.Token = append(file.Token, b.Items[i])
case Contract:
file.Contracts = append(file.Contracts, b.Items[i])
case Stable:
file.Stable = append(file.Stable, b.Items[i])
default:
return file, errors.New("role undefined")
}
}
file.LastMainUpdate = b.LastMainUpdate.Unix()
return file, nil
}
// GetCurrencies gets the full currency list from the base code type available
// from the currency system
func (b *BaseCodes) GetCurrencies() Currencies {
b.mtx.Lock()
currencies := make(Currencies, len(b.Items))
for i := range b.Items {
currencies[i] = Code{Item: b.Items[i]}
}
b.mtx.Unlock()
return currencies
}
// UpdateCurrency updates or registers a currency/contract
func (b *BaseCodes) UpdateCurrency(fullName, symbol, blockchain string, id int, r Role) error {
if r == Unset {
return fmt.Errorf("cannot update currency %w for %s", errRoleUnset, symbol)
}
b.mtx.Lock()
defer b.mtx.Unlock()
for i := range b.Items {
if b.Items[i].Symbol != symbol || (b.Items[i].Role != Unset && b.Items[i].Role != r) {
continue
}
if fullName != "" {
b.Items[i].FullName = fullName
}
if r != Unset {
b.Items[i].Role = r
}
if blockchain != "" {
b.Items[i].AssocChain = blockchain
}
if id != 0 {
b.Items[i].ID = id
}
return nil
}
b.Items = append(b.Items, &Item{
Symbol: symbol,
FullName: fullName,
Role: r,
AssocChain: blockchain,
ID: id,
})
return nil
}
// Register registers a currency from a string and returns a currency code, this
// can optionally include a role when it is known.
func (b *BaseCodes) Register(c string, newRole Role) Code {
if c == "" {
return EMPTYCODE
}
var format bool
// Digits fool upper and lower casing. So find first letter and check case.
for x := range c {
if !unicode.IsDigit(rune(c[x])) {
format = unicode.IsUpper(rune(c[x]))
break
}
}
// Force upper string storage and matching
c = strings.ToUpper(c)
b.mtx.Lock()
defer b.mtx.Unlock()
for i := range b.Items {
if b.Items[i].Symbol != c {
continue
}
if newRole != Unset {
if b.Items[i].Role == Unset {
b.Items[i].Role = newRole
} else if b.Items[i].Role != newRole {
// This will duplicate item with same name but different role.
// TODO: This will need a specific update to NewCode to add in
// a specific param to find the exact name and role.
continue
}
}
return Code{Item: b.Items[i], UpperCase: format}
}
newItem := &Item{Symbol: c, Lower: strings.ToLower(c), Role: newRole}
b.Items = append(b.Items, newItem)
return Code{Item: newItem, UpperCase: format}
}
// LoadItem sets item data
func (b *BaseCodes) LoadItem(item *Item) error {
if item == nil {
return errItemIsNil
}
if *item == (Item{}) {
return errItemIsEmpty
}
item.Symbol = strings.ToUpper(item.Symbol)
item.Lower = strings.ToLower(item.Symbol)
b.mtx.Lock()
defer b.mtx.Unlock()
for i := range b.Items {
if b.Items[i].Symbol != item.Symbol ||
(b.Items[i].Role != Unset && item.Role != Unset && b.Items[i].Role != item.Role) {
continue
}
return nil
}
b.Items = append(b.Items, item)
return nil
}
// NewCode returns a new currency registered code
func NewCode(c string) Code {
return storage.ValidateCode(c)
}
// String conforms to the stringer interface
func (i *Item) String() string {
return i.Symbol
}
// String converts the code to string
func (c Code) String() string {
if c.Item == nil {
return ""
}
if c.UpperCase {
return c.Item.Symbol
}
return c.Item.Lower
}
// Lower converts the code to lowercase formatting
func (c Code) Lower() Code {
c.UpperCase = false
return c
}
// Upper converts the code to uppercase formatting
func (c Code) Upper() Code {
c.UpperCase = true
return c
}
// UnmarshalJSON comforms type to the umarshaler interface
func (c *Code) UnmarshalJSON(d []byte) error {
var newcode string
err := json.Unmarshal(d, &newcode)
if err != nil {
return err
}
*c = NewCode(newcode)
return nil
}
// MarshalJSON conforms type to the marshaler interface
func (c Code) MarshalJSON() ([]byte, error) {
if c.Item == nil {
return json.Marshal("")
}
return json.Marshal(c.String())
}
// IsEmpty returns true if the code is empty
func (c Code) IsEmpty() bool {
return c.Item == nil || c.Item.Symbol == ""
}
// Equal returns if the code supplied is the same as the corresponding code
func (c Code) Equal(check Code) bool {
return c.Item == check.Item
}
// IsFiatCurrency checks if the currency passed is an enabled fiat currency
func (c Code) IsFiatCurrency() bool {
return c.Item != nil && c.Item.Role == Fiat
}
// IsCryptocurrency checks if the currency passed is an enabled CRYPTO currency.
// NOTE: All unset currencies will default to cryptocurrencies and stable coins
// are cryptocurrencies as well.
func (c Code) IsCryptocurrency() bool {
return c.Item != nil && c.Item.Role&(Cryptocurrency|Stable) == c.Item.Role
}
// IsStableCurrency checks if the currency is a stable currency.
func (c Code) IsStableCurrency() bool {
return c.Item != nil && c.Item.Role == Stable
}