ns | aliases | |
---|---|---|
FIRE |
|
// 0x36DD3FE58B5E5212 0xCF358946
void ADD_EXPLOSION_WITH_USER_VFX(float x, float y, float z, int explosionType, Hash explosionFx, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake);
- x:
- y:
- z:
- explosionType: See
ADD_EXPLOSION
. - explosionFx:
- damageScale:
- isAudible: If explosion makes a sound.
- isInvisible: If the explosion is invisible or not.
- cameraShake: