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changelog.md

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Version 1.21.4-r5

  • fix #229
  • fix infinite dash exploit
  • fix meteor ignoring bury conditions
  • sticky wall jump fall reduction is now dependent on the strength of the jump

Version 1.21.4-r4

  • massively optimize projectile loading model replacement rendering

Version 1.21.4-r3

  • merge #222
  • fix #223
  • fix #227
  • fix #228
  • fix trailing lolcat comma
  • fix desyncs with several enchantments
  • fix slam sometimes not negating fall damage
  • fix bounce sound not playing
  • fix brimstone not triggering entity killed advancements
  • fix rare crash with fell trees component combined with other tree felling mods
  • migrate inverted bounce status to component
  • projectiles that bypass armor now have much greater damage falloff when bypassing invulnerability frames
  • assimilation no longer eats disallowed food while in offhand
  • amphibious now reduces wet timer when using riptide by 3 seconds
  • dash is now slightly weaker
  • gale no longer automatically activates when holding jump
  • gale now allows you to briefly glide when holding jump
  • sliding and slamming now have visual indicators
  • bounce now charges slightly faster
  • buoy now negates fall damage when landing on any fluid
  • buoy now reduces fire time from lava (15 -> 2 seconds)
  • chaos now works with all persistent projectiles
  • riptide is now slightly stronger with single level mode enabled
  • riptide no longer has water drag
  • scatter can now be interrupted
  • bosses can no longer be disarmed
  • maces now deal more damage per block fallen
  • animal armor can now be enchanted with boots enchantments
  • enchanted armor now has additional damage reduction

Version 1.21.4-r2


Version 1.21.4-r1

  • update to 1.21.4

Version 1.21.2-r6

  • fix brimstone not working when backed up against a block
  • disarm now has a cooldown on the user when successfully used, and now applies cooldown on the target for longer
  • disarm now prioritizes active item before mainhand and offhand
  • grapple no longer increases bouncy strength
  • slamming is now canceled by honey effects
  • split scatter shot cooldown into own component

Version 1.21.2-r5

  • fix mod projectiles not rendering from certain angles
  • brimstone and life drain damage sources now bypass resistance
  • increase slide speed
  • movement enchantments now scale properly with attribute modifiers such as from swiftness or slowness

Version 1.21.2-r4


Version 1.21.2-r3

  • merge #205
  • honey trail duration now scales with level
  • slamming is now canceled by flying, gliding, riding a vehicle, or climbing

Version 1.21.2-r2

  • merge #204
  • enchantments with empty description translations no longer attempt to render
  • overhauled enchanting table descriptions now append a dash to be consistent with item descriptions

Version 1.21.2-r1

  • update to 1.21.2
  • fix #203

Version 1.21-r12

  • fix eruption effect fire applying for significantly longer than intended
  • fix enchancement:always_selectable enchantment tag not functioning
  • add non-treasure overhaul mode config option
  • apply random status effect now requires less charge for positive effects
  • over-overkill is now more difficult to obtain
  • localize default enchanting material item tag

Version 1.21-r11

  • perception now works with shaders and true darkness

Version 1.21-r10


Version 1.21-r9

  • fix crash with empty stacks in enchanting table
  • add default enchanting material
  • strafe now only requires one press to activate by default
  • add inverted bounce option
  • rename some config options, keybindings, and components
  • update Russian translation (thanks BackupCup!)
  • update Turkish translation (thanks Hexasan!)

Version 1.21-r8

  • fix #201
  • fix frozen guardians acting weird
  • sticky no longer makes (and now clears) honey spots in fluids

Version 1.21-r7

  • fix instant damage and instant health being more potent than expected when applied without a tipped arrow

Version 1.21-r6

  • fix modify detection range crash

Version 1.21-r5

  • fix unbound value and missing key crashes
  • projectile damage falloff now applies to tipped arrows with instant health and instant damage

Version 1.21-r4

  • don't crash when encountering an enchantment without a translation key

Version 1.21-r3

  • fix vaults crashing and add cleaner replacement logic
  • add extracting compat for diamond in the rough, malum, nature's spirit, and spelunkery

Version 1.21-r2

  • merge #199
  • fix multiply charge time component with porting lib
  • sticky can no longer slide on ice

Version 1.21-r1

  • update to 1.21
  • fix #184
  • update russian translation (thanks BackupCup!)
  • rebalance a significant amount of the mod, please reread the readme/description and try things out! the following list contains some of the major changes
  • add sticky enchantment
  • add meteor enchantment
  • add thunderstruck enchantment
  • molten can now be applied to all mining tools
  • adrenaline is now a chestplate enchantment
  • gale is now a leggings enchantment
  • brimstone is no longer hitscan and can be heard/seen approaching
  • projectiles are now shot faster and take entity velocity into account to artificially increase target hitboxes
  • condense many config options to reduce clutter

Version 1.20.6-r7


Version 1.20.6-r6

  • slide no longer sets velocity and instead adds velocity; cobwebs, ice, and other blocks now affect sliding
  • slide now skips on water if you have buoy
  • slamming is now followed by sliding if holding slide key and not holding jump key
  • slamming on pointed dripstone now instantly kills you
  • increase sliding camera height slightly
  • fix step height modifiers stacking

Version 1.20.6-r5

  • merge #190
  • fix #189
  • extended water (amphibious/buoy) now lasts for 10 seconds instead of 8
  • extended water is now applied from all potions, not just splash water, and lasts for 30 seconds
  • scatter in creative mode now automatically charges with amethyst shards

Version 1.20.6-r4

  • merge #185
  • merge #186
  • merge #187
  • merge #188
  • add enchancement:always_selectable enchantment tag
  • rename enchancement:unselectable enchantment tag to enchancement:never_selectable
  • add mace enchantment descriptions
  • allowTreasureEnchantmentsInEnchantingTable is now set to true by default
  • fix creative crash with enchantments added by feature flags
  • fix scatter not having a cooldown
  • fix sweeping_edge enchantment description key

Version 1.20.6-r3

  • fix renaming items in an anvil removing enchantments

Version 1.20.6-r2

  • wolf armor now has durability

Version 1.20.6-r1

  • update to 1.20.6
  • refactor some config options
  • add toggles for chestplate air mobility and trident loyalty + remove efficiency enchantment and make it toggleable for all enchanted tools
  • lumberjack now modifies mining speed depending on the size of the tree
  • gale now cycles between 16 different colors if you have higher levels
  • mod projectiles can no longer hit entities currently being ridden by the user