- fix #229
- fix infinite dash exploit
- fix meteor ignoring bury conditions
- sticky wall jump fall reduction is now dependent on the strength of the jump
- massively optimize projectile loading model replacement rendering
- merge #222
- fix #223
- fix #227
- fix #228
- fix trailing lolcat comma
- fix desyncs with several enchantments
- fix slam sometimes not negating fall damage
- fix bounce sound not playing
- fix brimstone not triggering entity killed advancements
- fix rare crash with fell trees component combined with other tree felling mods
- migrate inverted bounce status to component
- projectiles that bypass armor now have much greater damage falloff when bypassing invulnerability frames
- assimilation no longer eats disallowed food while in offhand
- amphibious now reduces wet timer when using riptide by 3 seconds
- dash is now slightly weaker
- gale no longer automatically activates when holding jump
- gale now allows you to briefly glide when holding jump
- sliding and slamming now have visual indicators
- bounce now charges slightly faster
- buoy now negates fall damage when landing on any fluid
- buoy now reduces fire time from lava (15 -> 2 seconds)
- chaos now works with all persistent projectiles
- riptide is now slightly stronger with single level mode enabled
- riptide no longer has water drag
- scatter can now be interrupted
- bosses can no longer be disarmed
- maces now deal more damage per block fallen
- animal armor can now be enchanted with boots enchantments
- enchanted armor now has additional damage reduction
- update to 1.21.4
- fix brimstone not working when backed up against a block
- disarm now has a cooldown on the user when successfully used, and now applies cooldown on the target for longer
- disarm now prioritizes active item before mainhand and offhand
- grapple no longer increases bouncy strength
- slamming is now canceled by honey effects
- split scatter shot cooldown into own component
- fix mod projectiles not rendering from certain angles
- brimstone and life drain damage sources now bypass resistance
- increase slide speed
- movement enchantments now scale properly with attribute modifiers such as from swiftness or slowness
- merge #205
- honey trail duration now scales with level
- slamming is now canceled by flying, gliding, riding a vehicle, or climbing
- merge #204
- enchantments with empty description translations no longer attempt to render
- overhauled enchanting table descriptions now append a dash to be consistent with item descriptions
- update to 1.21.2
- fix #203
- fix eruption effect fire applying for significantly longer than intended
- fix
enchancement:always_selectable
enchantment tag not functioning - add non-treasure overhaul mode config option
- apply random status effect now requires less charge for positive effects
- over-overkill is now more difficult to obtain
- localize default enchanting material item tag
- perception now works with shaders and true darkness
- fix #202
- fix crash with empty stacks in enchanting table
- add default enchanting material
- strafe now only requires one press to activate by default
- add inverted bounce option
- rename some config options, keybindings, and components
- update Russian translation (thanks BackupCup!)
- update Turkish translation (thanks Hexasan!)
- fix #201
- fix frozen guardians acting weird
- sticky no longer makes (and now clears) honey spots in fluids
- fix instant damage and instant health being more potent than expected when applied without a tipped arrow
- fix modify detection range crash
- fix unbound value and missing key crashes
- projectile damage falloff now applies to tipped arrows with instant health and instant damage
- don't crash when encountering an enchantment without a translation key
- fix vaults crashing and add cleaner replacement logic
- add extracting compat for diamond in the rough, malum, nature's spirit, and spelunkery
- merge #199
- fix multiply charge time component with porting lib
- sticky can no longer slide on ice
- update to 1.21
- fix #184
- update russian translation (thanks BackupCup!)
- rebalance a significant amount of the mod, please reread the readme/description and try things out! the following list contains some of the major changes
- add sticky enchantment
- add meteor enchantment
- add thunderstruck enchantment
- molten can now be applied to all mining tools
- adrenaline is now a chestplate enchantment
- gale is now a leggings enchantment
- brimstone is no longer hitscan and can be heard/seen approaching
- projectiles are now shot faster and take entity velocity into account to artificially increase target hitboxes
- condense many config options to reduce clutter
- fix #180
- slide no longer sets velocity and instead adds velocity; cobwebs, ice, and other blocks now affect sliding
- slide now skips on water if you have buoy
- slamming is now followed by sliding if holding slide key and not holding jump key
- slamming on pointed dripstone now instantly kills you
- increase sliding camera height slightly
- fix step height modifiers stacking
- merge #190
- fix #189
- extended water (amphibious/buoy) now lasts for 10 seconds instead of 8
- extended water is now applied from all potions, not just splash water, and lasts for 30 seconds
- scatter in creative mode now automatically charges with amethyst shards
- merge #185
- merge #186
- merge #187
- merge #188
- add enchancement:always_selectable enchantment tag
- rename enchancement:unselectable enchantment tag to enchancement:never_selectable
- add mace enchantment descriptions
- allowTreasureEnchantmentsInEnchantingTable is now set to true by default
- fix creative crash with enchantments added by feature flags
- fix scatter not having a cooldown
- fix sweeping_edge enchantment description key
- fix renaming items in an anvil removing enchantments
- wolf armor now has durability
- update to 1.20.6
- refactor some config options
- add toggles for chestplate air mobility and trident loyalty + remove efficiency enchantment and make it toggleable for all enchanted tools
- lumberjack now modifies mining speed depending on the size of the tree
- gale now cycles between 16 different colors if you have higher levels
- mod projectiles can no longer hit entities currently being ridden by the user