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Lightweight Javascript WebGL library for handling Context, Meshes, Textures and Shaders. Relies on glMatrix 2.0, very easy to use.

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litegl.js

Litegl.js is a library that wraps WebGL to make it more user-friendly by creating classes for managing different items like Buffer, Mesh, Texture, Shader and other common aspects of any WebGL applications. It is a fork from LightGL.js by Evan Wallace, but some major changes have been made. Some of the main differences:

  • Matrices have been replaced by glMatrix
  • Meshes are forced to be stored in ArrayBuffer formats
  • Meshes support range rendering with offset
  • Removed fixed pipeline behaviour
  • Better event handling (mouse position, mouse wheel, dragging)
  • Textures expanded to support Arraybuffers and Cubemaps

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Lightweight Javascript WebGL library for handling Context, Meshes, Textures and Shaders. Relies on glMatrix 2.0, very easy to use.

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