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A refreshingly simple data-driven game engine built in Rust
A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
A cross-platform, safe, pure-Rust graphics API.
A Rust framework for building Minecraft servers.
The Roguelike Toolkit (RLTK), implemented for Rust.
Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and …
🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.
a cross-platform (including Wasm!) networking library built in Rust. Intended to make multiplayer game development dead-simple & lightning-fast
Painless peer-to-peer WebRTC networking for rust wasm (and native!)
Multi-backend renderer with asset pipeline. The objective of this repo is to build a scalable, flexible, data driven renderer.
A terrain rendering plugin for the bevy game engine.
Game Development with Rust and WebAssembly, Published by Packt
An N-body WebAssembly simulation using Web GPU
A personal homepage showing users' top songs and artists, providing a shareable link that they can use to show it off to friends.
A tower defense game made with Bevy to accompany an intro series on Youtube
Take your first step in writing a compiler. Implemented in Rust.