Skip to content

Commit 6191795

Browse files
committed
Update to version 1.7.0, change log entries, materials.
1 parent 5592ef1 commit 6191795

File tree

3 files changed

+53
-23
lines changed

3 files changed

+53
-23
lines changed

CMakeLists.txt

+1-1
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,7 @@ list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
55

66
project(quake2-RTX)
77
set(Q2RTX_VERSION_MAJOR 1)
8-
set(Q2RTX_VERSION_MINOR 6)
8+
set(Q2RTX_VERSION_MINOR 7)
99
set(Q2RTX_VERSION_POINT 0)
1010

1111
# get short-hash

baseq2/materials/baseq2.mat

+5-22
Original file line numberDiff line numberDiff line change
@@ -183,22 +183,12 @@ models/items/band/skin:
183183
emissive_factor 0.1
184184
base_factor 2.5
185185

186-
models/items/band/skin_rgh:
187-
texture_base models/items/band/skin_rgh.tga
188-
emissive_factor 0.1
189-
base_factor 2.5
190-
191186
models/items/breather/skin:
192187
texture_base models/items/breather/skin.tga
193188
texture_normals models/items/breather/skin_n.tga
194189
emissive_factor 0.1
195190
base_factor 2.5
196191

197-
models/items/breather/skin_rgh:
198-
texture_base models/items/breather/skin_rgh.tga
199-
emissive_factor 0.1
200-
base_factor 2.5
201-
202192
models/items/c_head/skin:
203193
texture_base models/items/c_head/skin.tga
204194
texture_normals models/items/c_head/skin_n.tga
@@ -357,16 +347,6 @@ models/items/silencer/skin:
357347
emissive_factor 0.1
358348
base_factor 2.5
359349

360-
models/menu/idlogo:
361-
texture_base models/menu/idlogo.pcx
362-
emissive_factor 0.1
363-
base_factor 2.5
364-
365-
models/menu/idlogo_rgh:
366-
texture_base models/menu/idlogo_rgh.pcx
367-
emissive_factor 0.1
368-
base_factor 2.5
369-
370350
models/misc/skin:
371351
texture_base models/misc/skin.pcx
372352
emissive_factor 0.1
@@ -4252,28 +4232,31 @@ textures/e1u2/hint:
42524232
textures/e1u2/hvy_dr1_2:
42534233
texture_base overrides/hvy_dr1_2.tga
42544234
texture_normals overrides/hvy_dr1_2_n.tga
4235+
roughness_override 0.3
42554236
base_factor 2.5
42564237

42574238
textures/e1u2/hvy_dr2_1:
42584239
texture_base overrides/hvy_dr2_1.tga
42594240
texture_normals overrides/hvy_dr2_1_n.tga
4241+
roughness_override 0.3
42604242
base_factor 2.5
42614243

42624244
textures/e1u2/hvy_dr3_1:
42634245
texture_base overrides/hvy_dr3_1.tga
42644246
texture_normals overrides/hvy_dr3_1_n.tga
4247+
roughness_override 0.3
42654248
base_factor 2.5
42664249

42674250
textures/e1u2/hvy_dr3_2:
42684251
texture_base overrides/hvy_dr3_2.tga
42694252
texture_normals overrides/hvy_dr3_2_n.tga
4270-
roughness_override 0.299
4253+
roughness_override 0.3
42714254
base_factor 2.5
4272-
specular_factor 0.2
42734255

42744256
textures/e1u2/hvy_dr4_1:
42754257
texture_base overrides/hvy_dr4_1.tga
42764258
texture_normals overrides/hvy_dr4_1_n.tga
4259+
roughness_override 0.3
42774260
base_factor 2.5
42784261

42794262
textures/e1u2/keydran1_1:

changelog.md

+47
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,52 @@
11
# Quake II RTX Change Log
22

3+
## 1.7.0
4+
5+
**Fixed Issues:**
6+
* Fixed a crash in the game logic when a monster interacts with a door in notarget mode (https://github.com/NVIDIA/Q2RTX/issues/92)
7+
* Fixed a crash when the map file doesn't have a VIS hunk (https://github.com/NVIDIA/Q2RTX/pull/223)
8+
* Fixed some Vulkan validation layer issues (https://github.com/NVIDIA/Q2RTX/pull/229, https://github.com/NVIDIA/Q2RTX/pull/246, more)
9+
* Fixed texture alignment issues on some doors (https://github.com/NVIDIA/Q2RTX/issues/211)
10+
* Fixed the flare gun still using ammo with `dmflags` including 8192 (`DF_INFINITE_AMMO`) (https://github.com/NVIDIA/Q2RTX/issues/)191)
11+
* Fixed Vulkan queue initialization on platforms that don't support split queues (https://github.com/NVIDIA/Q2RTX/pull/248)
12+
* Switched the OpenAL dependency with a statically linked library (https://github.com/NVIDIA/Q2RTX/pull/224)
13+
14+
**Misc Improvements:**
15+
* Added support for building on PowerPC 64 LE CPU architecture (https://github.com/NVIDIA/Q2RTX/pull/260)
16+
* Adjusted the automatic UI scaling to avoid making the UI too big
17+
* Improved precision of target frame rate adjustment (https://github.com/NVIDIA/Q2RTX/pull/242)
18+
* Tuned the full-screen blend effects to be less intensive
19+
* Updated the Loading plaque texture (https://github.com/NVIDIA/Q2RTX/issues/265)
20+
21+
**Contributions by GitHub user @res2k**:
22+
23+
* Added a warning when screen-space image memory usage is very high (https://github.com/NVIDIA/Q2RTX/pull/179)
24+
* Added control over fallback radiance of emissive materials (https://github.com/NVIDIA/Q2RTX/pull/210)
25+
* Added menu controls for the full screen blend effects (https://github.com/NVIDIA/Q2RTX/pull/216)
26+
* Added support for spotlights with an emission profile and a player flashlight (https://github.com/NVIDIA/Q2RTX/pull/203, https://github.com/NVIDIA/Q2RTX/pull/214)
27+
* Fixed a crash when some textures are missing (https://github.com/NVIDIA/Q2RTX/pull/263)
28+
* Fixed an overflow condition when `pt_bsp_sky_lights` is more than 1 (https://github.com/NVIDIA/Q2RTX/pull/262)
29+
* Fixed animated textures on BSP models (https://github.com/NVIDIA/Q2RTX/pull/187)
30+
* Fixed crashes when renderer initialization fails (https://github.com/NVIDIA/Q2RTX/pull/199)
31+
* Fixed FSR image scaling in some cases (https://github.com/NVIDIA/Q2RTX/pull/232)
32+
* Fixed incorrect scaling of textures without a custom material definition (https://github.com/NVIDIA/Q2RTX/pull/235)
33+
* Fixed mode setting on Linux in GitGub CI builds (https://github.com/NVIDIA/Q2RTX/pull/268)
34+
* Fixed save game compatibility with Q2RTX 1.5.0 (https://github.com/NVIDIA/Q2RTX/pull/193)
35+
* Fixed some issues with lighting in custom maps (https://github.com/NVIDIA/Q2RTX/pull/189)
36+
* Fixed texture data size computation for R16_UNORM textures (https://github.com/NVIDIA/Q2RTX/pull/236)
37+
* Fixed the HDR screenshot feature (https://github.com/NVIDIA/Q2RTX/pull/190)
38+
* Fixed the look of smoke effects (https://github.com/NVIDIA/Q2RTX/pull/195)
39+
* Fixed the range of animated light intensities (https://github.com/NVIDIA/Q2RTX/pull/200)
40+
* Fixed the replacement textures when multiple materials are used with the same base texture (https://github.com/NVIDIA/Q2RTX/pull/222)
41+
* Improved light list handling to fix excessive flicker and noise (https://github.com/NVIDIA/Q2RTX/pull/234)
42+
* Improved material system robustness for games with custom textures (https://github.com/NVIDIA/Q2RTX/pull/201)
43+
* Improved polygonal light sampling to reduce noise and darkening (https://github.com/NVIDIA/Q2RTX/pull/266)
44+
* Improved Wayland support (https://github.com/NVIDIA/Q2RTX/pull/261, https://github.com/NVIDIA/Q2RTX/pull/221)
45+
* Integrated several fixes from Q2PRO (https://github.com/NVIDIA/Q2RTX/pull/196)
46+
* Replaced the single `sky_clusters.txt` file with per-map files (https://github.com/NVIDIA/Q2RTX/pull/219)
47+
* Tweaked particles to have more nuanced colors (https://github.com/NVIDIA/Q2RTX/pull/197)
48+
* Updated SDL2 to 2.26.1 (https://github.com/NVIDIA/Q2RTX/pull/252)
49+
350
## 1.6.0
451

552
**Breaking Changes:**

0 commit comments

Comments
 (0)