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1 | 1 | # Quake II RTX Change Log
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2 | 2 |
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| 3 | +## 1.7.0 |
| 4 | + |
| 5 | +**Fixed Issues:** |
| 6 | + * Fixed a crash in the game logic when a monster interacts with a door in notarget mode (https://github.com/NVIDIA/Q2RTX/issues/92) |
| 7 | + * Fixed a crash when the map file doesn't have a VIS hunk (https://github.com/NVIDIA/Q2RTX/pull/223) |
| 8 | + * Fixed some Vulkan validation layer issues (https://github.com/NVIDIA/Q2RTX/pull/229, https://github.com/NVIDIA/Q2RTX/pull/246, more) |
| 9 | + * Fixed texture alignment issues on some doors (https://github.com/NVIDIA/Q2RTX/issues/211) |
| 10 | + * Fixed the flare gun still using ammo with `dmflags` including 8192 (`DF_INFINITE_AMMO`) (https://github.com/NVIDIA/Q2RTX/issues/)191) |
| 11 | + * Fixed Vulkan queue initialization on platforms that don't support split queues (https://github.com/NVIDIA/Q2RTX/pull/248) |
| 12 | + * Switched the OpenAL dependency with a statically linked library (https://github.com/NVIDIA/Q2RTX/pull/224) |
| 13 | + |
| 14 | +**Misc Improvements:** |
| 15 | + * Added support for building on PowerPC 64 LE CPU architecture (https://github.com/NVIDIA/Q2RTX/pull/260) |
| 16 | + * Adjusted the automatic UI scaling to avoid making the UI too big |
| 17 | + * Improved precision of target frame rate adjustment (https://github.com/NVIDIA/Q2RTX/pull/242) |
| 18 | + * Tuned the full-screen blend effects to be less intensive |
| 19 | + * Updated the Loading plaque texture (https://github.com/NVIDIA/Q2RTX/issues/265) |
| 20 | + |
| 21 | +**Contributions by GitHub user @res2k**: |
| 22 | + |
| 23 | + * Added a warning when screen-space image memory usage is very high (https://github.com/NVIDIA/Q2RTX/pull/179) |
| 24 | + * Added control over fallback radiance of emissive materials (https://github.com/NVIDIA/Q2RTX/pull/210) |
| 25 | + * Added menu controls for the full screen blend effects (https://github.com/NVIDIA/Q2RTX/pull/216) |
| 26 | + * Added support for spotlights with an emission profile and a player flashlight (https://github.com/NVIDIA/Q2RTX/pull/203, https://github.com/NVIDIA/Q2RTX/pull/214) |
| 27 | + * Fixed a crash when some textures are missing (https://github.com/NVIDIA/Q2RTX/pull/263) |
| 28 | + * Fixed an overflow condition when `pt_bsp_sky_lights` is more than 1 (https://github.com/NVIDIA/Q2RTX/pull/262) |
| 29 | + * Fixed animated textures on BSP models (https://github.com/NVIDIA/Q2RTX/pull/187) |
| 30 | + * Fixed crashes when renderer initialization fails (https://github.com/NVIDIA/Q2RTX/pull/199) |
| 31 | + * Fixed FSR image scaling in some cases (https://github.com/NVIDIA/Q2RTX/pull/232) |
| 32 | + * Fixed incorrect scaling of textures without a custom material definition (https://github.com/NVIDIA/Q2RTX/pull/235) |
| 33 | + * Fixed mode setting on Linux in GitGub CI builds (https://github.com/NVIDIA/Q2RTX/pull/268) |
| 34 | + * Fixed save game compatibility with Q2RTX 1.5.0 (https://github.com/NVIDIA/Q2RTX/pull/193) |
| 35 | + * Fixed some issues with lighting in custom maps (https://github.com/NVIDIA/Q2RTX/pull/189) |
| 36 | + * Fixed texture data size computation for R16_UNORM textures (https://github.com/NVIDIA/Q2RTX/pull/236) |
| 37 | + * Fixed the HDR screenshot feature (https://github.com/NVIDIA/Q2RTX/pull/190) |
| 38 | + * Fixed the look of smoke effects (https://github.com/NVIDIA/Q2RTX/pull/195) |
| 39 | + * Fixed the range of animated light intensities (https://github.com/NVIDIA/Q2RTX/pull/200) |
| 40 | + * Fixed the replacement textures when multiple materials are used with the same base texture (https://github.com/NVIDIA/Q2RTX/pull/222) |
| 41 | + * Improved light list handling to fix excessive flicker and noise (https://github.com/NVIDIA/Q2RTX/pull/234) |
| 42 | + * Improved material system robustness for games with custom textures (https://github.com/NVIDIA/Q2RTX/pull/201) |
| 43 | + * Improved polygonal light sampling to reduce noise and darkening (https://github.com/NVIDIA/Q2RTX/pull/266) |
| 44 | + * Improved Wayland support (https://github.com/NVIDIA/Q2RTX/pull/261, https://github.com/NVIDIA/Q2RTX/pull/221) |
| 45 | + * Integrated several fixes from Q2PRO (https://github.com/NVIDIA/Q2RTX/pull/196) |
| 46 | + * Replaced the single `sky_clusters.txt` file with per-map files (https://github.com/NVIDIA/Q2RTX/pull/219) |
| 47 | + * Tweaked particles to have more nuanced colors (https://github.com/NVIDIA/Q2RTX/pull/197) |
| 48 | + * Updated SDL2 to 2.26.1 (https://github.com/NVIDIA/Q2RTX/pull/252) |
| 49 | + |
3 | 50 | ## 1.6.0
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4 | 51 |
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5 | 52 | **Breaking Changes:**
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