Ragnarok Online was released in 2002, thus its engine is severely outdated. This project aims to port some of its functionalities to a modern engine, Unity. At the moment, UnityRO is fully functional as a map viewer.
Dynamic GRF loading
Baked lightmaps
Model animations
Texture transparency
Sky backdrops
3D SFX
Fixing ground texture seams if possible
Figure out a way to display lights (Unity doesn't like hundreds of point lights added at runtime). The game itself probably uses billboard overlays to fake them.
I'll be releasing a standalone executable soon™
This project is licensed under the GNU Affero General Public License v3.0 - see the LICENSE.md file for details