Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Feature Request] A "save as" function or a way to read savegame file from non-default locations #17

Closed
sws124 opened this issue Aug 10, 2020 · 4 comments
Labels
enhancement New feature or request

Comments

@sws124
Copy link

sws124 commented Aug 10, 2020

Due to my incompetence (probably some permission issues in my computer), I can't seem to save the savegame file in C drive using the savegame editor. I can, however, use the conversion tool to edit and save the file in D drive without problems.

So I am thinking, if there is a way to let the editor read a savegame file from other locations, like somewhere besides the default "C:\Users\user\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\PlayerProfiles". Or maybe I can save the edited file to non-default locations.

That would be a great help since this savegame editor is much easier to use than the conversion tool.

@NovFR
Copy link
Owner

NovFR commented Aug 11, 2020

Working on it. Can't say when this will be ready, however.

@sws124
Copy link
Author

sws124 commented Aug 11, 2020

Thank you so much.

@NovFR
Copy link
Owner

NovFR commented Aug 15, 2020

Done. Hope the changes will fix most permission issues.

@sws124
Copy link
Author

sws124 commented Aug 16, 2020

It works. Thanks for your effort.

@NovFR NovFR closed this as completed Nov 3, 2020
@NovFR NovFR added the enhancement New feature or request label Nov 3, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

2 participants