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AttachRopeToEntity.md

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PHYSICS

ATTACH_ROPE_TO_ENTITY

// 0x4B490A6832559A65 0xB25D9536
void ATTACH_ROPE_TO_ENTITY(int ropeId, Entity entity, float x, float y, float z, BOOL p5);
The position supplied can be anywhere, and the entity should anchor relative to that point from it's origin.  

Parameters

  • ropeId:
  • entity:
  • x:
  • y:
  • z:
  • p5: