ns |
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PHYSICS |
// 0x4B490A6832559A65 0xB25D9536
void ATTACH_ROPE_TO_ENTITY(int ropeId, Entity entity, float x, float y, float z, BOOL p5);
The position supplied can be anywhere, and the entity should anchor relative to that point from it's origin.
- ropeId:
- entity:
- x:
- y:
- z:
- p5: